Quote Originally Posted by ChameleonMS View Post
If the group you have is tight on the adds DPS check, the use it. When it is used which is better, melee one of the adds or caster/range on all 3?
I would fundamentally thing, caster/range but have so far only been in groups which used the melee.
I had a person saying "Every group that I've cleared with didn't use the limit break on the adds phase." I honestly don't know how to reply to that.