If the group you have is tight on the adds DPS check, the use it. When it is used which is better, melee one of the adds or caster/range on all 3?
I would fundamentally thing, caster/range but have so far only been in groups which used the melee.
I had a person saying "Every group that I've cleared with didn't use the limit break on the adds phase." I honestly don't know how to reply to that.
I would respond by saying "We'll only use the LB if we fail the DPS check twice."
That person has been fortunate, he has always been in groups with sufficient DPS to not need it. I have done it 4 times now. Two groups did not need it, two groups did. The DPS check on the adds is generally mediocre difficulty. So, any slightly above average group should be able to pass it without the LB.
Last edited by ChameleonMS; 06-15-2016 at 10:46 PM.
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