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  1. #1
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I'm not too happy with steps of faith, myself, but it could just be the quality of groups I'm seeing. Made it as far as 5% once, but so often I see people wiping to the adds phase.

    And then people start arguing about whose fault it is, and whether Limit Break should be used... I'm glad you're enjoying it, but I'm finding the trial to be fairly draining, and bringing out the worst in people.
    (0)

  2. #2
    Player
    SapphireLenfar's Avatar
    Join Date
    Jun 2016
    Posts
    4
    Character
    Celeste Ledford
    World
    Famfrit
    Main Class
    Summoner Lv 60
    Sounds like you've had bad luck with groups. I like that Final Steps of Faith kind of forces players to know their classes to some degree and to pay attention to mechanics. It reminds me a bit of Ravana story mode when it was brand new without an echo--took a couple of wipes for people to figure out, which is more rewarding than just steam rolling a big boss on the first try, like Thordan (extreme is a different story of course). I've only made it to the blue/red fang part of phase 2 in extreme so far but it seems like a really well balanced trial similar to Sephirot Ex, so I'm happy.
    (0)

  3. #3
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ekimmak View Post
    ... and whether Limit Break should be used...
    If the group you have is tight on the adds DPS check, the use it. When it is used which is better, melee one of the adds or caster/range on all 3?
    I would fundamentally thing, caster/range but have so far only been in groups which used the melee.
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  4. #4
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ChameleonMS View Post
    If the group you have is tight on the adds DPS check, the use it. When it is used which is better, melee one of the adds or caster/range on all 3?
    I would fundamentally thing, caster/range but have so far only been in groups which used the melee.
    I had a person saying "Every group that I've cleared with didn't use the limit break on the adds phase." I honestly don't know how to reply to that.
    (0)

  5. #5
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ekimmak View Post
    I had a person saying "Every group that I've cleared with didn't use the limit break on the adds phase." I honestly don't know how to reply to that.
    I would respond by saying "We'll only use the LB if we fail the DPS check twice."

    That person has been fortunate, he has always been in groups with sufficient DPS to not need it. I have done it 4 times now. Two groups did not need it, two groups did. The DPS check on the adds is generally mediocre difficulty. So, any slightly above average group should be able to pass it without the LB.
    (0)
    Last edited by ChameleonMS; 06-15-2016 at 10:46 PM.