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Thread: 3.3 Hinderences

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  1. #10
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    That is literally every mechanic. None of those have dps checks so bad dps doesn't matter, you'll win as long as people listen. Some of the previously released dungeons have worse mechanics than that.
    The run that took me an hour in particular was Sohr Khai, last boss. We kept being reduced down to a single platform (if we even made it that far), at which point people started to die because nothing was avoidable anymore.

    According to everyone that I've discussed this with, that indicates a DPS problem.

    You don't have to lecture me on the mechanics btw; you're preaching to the choir. Try telling all this to my DF groups.

    And that speaks to arguably the poor tuning of Antitower. I know more than a few healers who complained because they barely had to pay attention to the tank's HP due to how easy the mobs were.
    /shrug I usually tank this roulette, and I've had more than my fair share of near-deaths. Maybe not in the segments where you are forced to only fight 2-3 mobs at a time, but that's the case in nearly every dungeon. Other than that it did not feel any different from most other EX dungeons. I only used Antitower as a recent example.
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    Last edited by Fynlar; 06-12-2016 at 02:01 PM.