I just had a 17 min pug expert run (that dragon thingy) with ninja and mch as dds, which isnt even the best setup
they are as easy as all other lvl 60 dungeons imo
I just had a 17 min pug expert run (that dragon thingy) with ninja and mch as dds, which isnt even the best setup
they are as easy as all other lvl 60 dungeons imo
Not to be rude... but if you're so dissatisfied with the game why make a flounce post on the forums? For a game you unsubbed from you seem to care an awful lot.
I mean, if you're so over it there's no need to complain on the forums how "hard" it is right?
Because unlike what a lot of white knighters seem to think, negative feedback is important too.Not to be rude... but if you're so dissatisfied with the game why make a flounce post on the forums? For a game you unsubbed from you seem to care an awful lot.
I mean, if you're so over it there's no need to complain on the forums how "hard" it is right?
I also was not particularly dissatisfied with the game until very recently. I don't know about the rest of you but I don't think many people would play a game for around 2.5 years (and continue to pay monthly for it) if they didn't care about it at all
Last edited by Fynlar; 06-11-2016 at 02:54 PM.
The story quest should not be any kind of block to people's progression. It's the core, the turn of the page to read the next twist in the adventure. Essentially it's the RP side, as your character walks in the world.
Now challenges should be in the game, and for those who want it - escalating to extremely difficult. This is raiding, the organizing of larger groups to tackle ever increasing challenges - not for the story, (which other games have already learnt), but for the sheer motivation in beating the challenge set by the raid level. You beat that one? Right here's the next mode of it - think you can do this then? Bring it on.
But that's not for everyone, nor should it be, not everyone has time or even mindset for raiding challenges. FFXIV isn't unique by any means in having a varied playerbase. But putting the story quest behind an impossible for some raid wall is completely wrong in my opinion. They should be separate, and could well influence the population retention if not.
Are you talking about Nidhogg? O.o
Not specifically, it's thoughts on the general game approach to the story v challenging group raiding. If the devs don't separate the two, next patch could see a higher and higher walls for the story followers. Which in my opinion would be fundamentally the wrong way to go about it.
Now some people would say it's not challenging - but of course as this is part of a currently 13 page thread (plus several other threads), others are disagreeing. As I said, the story is the turn of the page in the book, which everyone should feel free to do. Stop people progressing in this and it will obviously affect their decision come the next subscription payment - that can never be good for the game.
They are entitled to give their feedback you know? I'll defend FFXIV and give it credit where it's due but no one likes a white knight. There's always shit sites like reddit if you want a hug box community where all those nasty opinions that go against the hivemind are hidden because they've been downvoted. People can have their say no matter how right or wrong they are.
I'll say 3.3 is great and shouldn't need nerfing but there's no reason to silence people either.
I would somewhat agree if people are still having trouble clearing this when 3.4 is around the corner, its been 3 days. Anyone complaining about the difficulty of any of the 3.3 content is literally just boohooing because they didnt beat it first try. My suggestion is to try again. They don't need to dumb the game down because a certain percent of their players are lazy and impatient.
Haven't got much time now:I would somewhat agree if people are still having trouble clearing this when 3.4 is around the corner, its been 3 days. Anyone complaining about the difficulty of any of the 3.3 content is literally just boohooing because they didnt beat it first try. My suggestion is to try again. They don't need to dumb the game down because a certain percent of their players are lazy and impatient.
For this current situation, I completely agree. Despite my avatar, old school raider here.
Doesn't change my thoughts on the way devs should approach story progression v other content, but as an ex-raid progression leader I shake my head at the way the mmo playerbase has changed over the years.
While I agree Final Steps is somewhat challenging, most of that challenge comes from dodging mechanics. Unless you have quite a bit of lag this shouldn't be an issue for your average player. Its when people don't dodge that we start seeing the rest of the fight go and drag on/wipe, because they died standing in the fire.
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