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  1. #81
    Player
    Ahnthistik's Avatar
    Join Date
    Sep 2013
    Posts
    1,158
    Character
    Problematic Fav
    World
    Cerberus
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by TiaHariberux3 View Post
    They listened to players a lot this year when they thought about what they can do to make pvp better.
    Sadly they only listened PvP-wise to Feast, they never adressed a single Frontlines issue.
    (5)
    ♪♬ヘ( ̄ー ̄ヘ)♪♬

  2. #82
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by FinaSel View Post
    I played on Japanese Data center and we do have 72 man Frontlines every day and the queue is very short after 6 PM.
    Just yesterday I did Shatter a few times and the queue was about 10 minutes each time.

    Do people in other data centers not PvP as much?

    But even on Japanese data center, some people are not happy about GC restriction.
    No the problem has long been known to be a GC queuing imbalance. Aether seems to have a good number queuing but they do not seem to be distributed evenly enough that matches can fill in a reasonable amount of time.

    A GC in need bonus and ability to see how many of each GC's slots are currently filled would seriously help players if GCs must be maintained.


    Quote Originally Posted by Titor View Post
    Yes yes. Yes! 100% this!!

    I actually had this idea, not sure how well it would work, but what if you killed someone and then got their contribution towards hitting the ice if you killed them before the ice shattered?

    For instance, person x got to the ice first, got it down 25%, the node is left at 75%. Person y runs up to person x and kills them, person y then gets person x's contribution of 25% to the node, and then goes to continue killing the rest of the node, and they get a full 100% contribution since they killed the other person there.

    That would make it interesting to go after people who were focusing on dpsing the ice. Not sure if it would work with balance or gameplay though but it is a thought to encourage actual pvp.
    Bad idea, do this an no one will attack the iceliths and the meta would focus on waiting for anyone to attack an icelith and then killing them.

    Some credit could be taken, but not all of it.
    (0)

  3. #83
    Player
    DarkRider7th's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    26
    Character
    Astania Rein
    World
    Cactuar
    Main Class
    Conjurer Lv 90
    To echo everyone else..... REMOVE THE GC RESTRICTIONS..... Seriously it's hurting pvp, It makes queues slow with the imbalance of members per GC queuing. Or at the very least like others have suggested make a "free agent" role to allow people to fill the gaps.
    (8)

  4. #84
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    The wait time is killing a all new pvp mode, I think DF has also some kind of problem with matchmaking like in the previous Frontlines.
    I'm actually sitting in a 110min que started this afternoon while other of my same GC entered multiple times, why am I starving on a dead que?

    It really need to move out from the GC restricion in some way, there was a ton of suggestion and if you dont' wont' to break up too much it, you can allow players with different GC ranks maxed, to play for all those GC (available only in solo queue), this will be a "soft" mecenary mode that will improve the entire matchmaking.
    (5)

  5. #85
    Player
    Odessium's Avatar
    Join Date
    May 2016
    Location
    Gridinia
    Posts
    54
    Character
    Odessium Anossa
    World
    Phoenix
    Main Class
    Miner Lv 83
    And pls for the love of god, fix that DF. I will never accept premades having precedence over solo queue. Talk about ruining GC restriction even more.
    (1)

  6. #86
    Player
    Odessium's Avatar
    Join Date
    May 2016
    Location
    Gridinia
    Posts
    54
    Character
    Odessium Anossa
    World
    Phoenix
    Main Class
    Miner Lv 83
    Quote Originally Posted by TiaHariberux3 View Post
    They listened to players a lot this year when they thought about what they can do to make pvp better.
    They somehow forgot about the non-feast pvp. So much for listening to the PvP community. They removed the PvP rank from gear and somehow made it mandatory to rank up to get PvP skills. Like what? How does that make Feast available for the majority of players?
    (3)

  7. #87
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by UnstablePersonality View Post
    Like adding it to old seal rock achievements so people can still get them.....lol should of been done at the start since players always abandon the old stuff for new stuff and did, seal rock no longer ques and since the new mode doesn't count for the seal achievements they are all getting left to rot.
    Seriously though, can this be done? I just spent 3 months trying to get that stupid coat, and now I'm less than 20 wins from it only to find out the new mode wasn't added to the achievements and the old mode that gave it is dead? So I just wasted three months? Seems like a bit of a slap in the face now...So I seriously hope you guys fix that by adding the new mode to the old achievements (which should of been done anyway and planned for because it always happens with new pvp compared to old), waiting 7 hours and not getting a seal rock que is not fun.
    (0)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  8. #88
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    They should remove GC requirements, right now it only promotes people to leave their GC to the one that wins the most while the others get slapped down, such as Immortal Flames on Primal.
    (2)

  9. #89
    Player
    lovelikewinter's Avatar
    Join Date
    Sep 2015
    Posts
    136
    Character
    Ice Phoenix
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Quote Originally Posted by UnstablePersonality View Post
    x
    Did you seriously just quote yourself because no one acknowledged your comment.
    (3)


    By:http://swevenfox.tumblr.com/

  10. #90
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Titor View Post
    I actually had this idea, not sure how well it would work, but what if you killed someone and then got their contribution towards hitting the ice if you killed them before the ice shattered?
    I wouldn't go quite that far, lol.

    Stealing an enemies entire Dps contribution to a tome would be pretty unbalanced, because that's potentially hundreds of points rather than just 5 or 10. In the worst case scenario, dps would be too afraid to attack tomes because all of their efforts could be instantly erased by one, well timed, LB. It would also put too much strain on the healers, as they would stand to lose hundreds of points per death. That's a lot of pressure.

    As far as kill credit goes, I think the best option is just a small increase to the value of a person's life. Right now, it would take 14 kills just to make up the same value you can score off of a small Icebound Tome. If it were bumped up to 10, it would only take 7 to make that difference; so, actively trying to wipe out the enemy team suddenly becomes a viable option. The idea is to create a better incentive for people to try and win points off of kills if they're late to a Tome spawn. That way, even if a team gets the absolute worst luck with RNG, they can still stay in the match if they score kills. It would also allow more aggressive teams to try out variant tactics without falling too far behind the other two teams.
    (1)

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