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  1. #61
    Player
    ToniRomo's Avatar
    Join Date
    Sep 2013
    Posts
    236
    Character
    Toni Romo
    World
    Ultros
    Main Class
    Viper Lv 100
    Quote Originally Posted by Luxpheras View Post
    Greetings,

    Thanks for all the feedback and comments for The Fields of Glory (Shatter). As always, we'll be sure to use your feedback as reference when making future adjustments, so please let us know any specific comments you may have, such as reducing the maximum points that can be earned, or decreasing icebound tomelith's HP!
    Remove GC restrictions so we don't have to wait in queue forever.
    (21)

  2. #62
    Player
    Curty's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Curty Ballistar
    World
    Famfrit
    Main Class
    Archer Lv 50
    I have played pvp since the second it was realesed in wolves den and have enjoyed every mode you have realesed subsequently. Shatter I truly believe is the least entertaining mode that has been realesed.

    The main issue with shatter in my opinion is that there is very little incentive for any team to split members around the map. So the common strategy currently is for 24 man units to move together throughout the map. This really isn't that fun for anyone.

    A very easy way to fix this (as you already said!!!) would be to substantially decrease the hp pools of ice clusters. I honestly think this mode could be a big hit if clusters had 10-20% (emphasis that this needs to be a huge change to be effective) of their current hp pool, awarded less points, and spawned more frequently. This would create a huge incentive for teams to split members more evenly throughout the map so that skirmishes occur between a dynamic number of members rather than constant 24 v 24 Battles.
    (3)

  3. #63
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Just got out of my first 72-man and enjoyed it a lot actually, but yeah something about the 24-man version is way off
    (5)

  4. #64
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    I only did PvP until earned enough for gear to use as glamours but it seemed to me from that period which also included playing the mode talked about here, the biggest issue which needs serious improvement is the queue times. People are suggesting removing the GC restriction, if that reduces the queue times substantially it may be worth doing though would have to alter the lore of the game/quests to do so. There is a lot of nice looking gear and rewards for doing PVP including achievements, gear and mounts for example so there are some nice incentives to take part, queue times however is a huge issue and I lost count of the amount of times I simply gave up waiting in queue for PvP because took many hours between matches and at which time I could not use my chocobo or queue for anything else.
    (0)
    Last edited by Snugglebutt; 06-10-2016 at 06:50 AM.

  5. #65
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Luxpheras View Post
    Greetings,

    Thanks for all the feedback and comments for The Fields of Glory (Shatter). As always, we'll be sure to use your feedback as reference when making future adjustments, so please let us know any specific comments you may have, such as reducing the maximum points that can be earned, or decreasing icebound tomelith's HP!
    My feedback (so far):
    • Leave the point cap the way it is:

      This is a personal preference, but so far, I have actually been enjoying the current duration of matches. They don't seem too long or too short, and the current point gap allows for the possibility of a comeback, should your team be behind in points. I don't know about other people, but I think it's nice to be a bit behind, look at the score, and know that you can still, possibly, have enough time to turn things around.


    • Please do not reduce the Hp of Icebound Tomeliths:

      It's already low enough. The way things are now, if a Icebound tome spawns on the other end of the map, it is unlikely that you will have enough time to even get there before the other two teams destroy it. So RNG is already the leading factor in victory, rather than actual skill. If you reduce their Hp even further, then that will only get worse. Personally, I don't like that idea. I prefer to have at least some measure of skill and tactics be the deciding factor in my matches, rather than it be purely a product of dumb luck.


    • Increase the Kill Credit:

      Again, this is a personal preference. Not everyone will agree with me here, but I join PvP for the actual PvP. I like being in an unscripted fight, not just a dps race. So, I think the credit one gets for killing an enemy should be increased. I don't want it to be increased a lot, mind you. It shouldn't be high enough to make people totally ignore Icebound Tomes and Secure Points; however, it should be high enough that aggressive players can use an alternative method to staying in the fight if RNG doesn't go their way. Basically, when two teams meet up at the same Icebound Tome, it should be just as viable to attack the enemy team as it is to attack the Tome. Right now, it's not.


    • Remove GC restrictions / Allow for free agent team slotting:

      Honestly, I don't think I should have to explain this one. You lot must be tired of having hundreds of thousands of voices screaming at you about this; so, just bite the bullet and get it over with. AT THE VERY LEAST, if you are still unwilling to just flat out remove GC restrictions, then you should allow for the DF to automatically switch a person's GC to fill in the gaps of an empty team. We all know it's possible, because the latest glitch in Shatter was already doing it. So, why not take advantage of the situation and make it happen. I don't think too many people will mind being slotted onto another GC for a match or two if it means that they actually get to play.

    For now, that's it. Just my two cents for the suggestion box.
    (14)

  6. #66
    Player

    Join Date
    Jul 2011
    Posts
    644
    Please remove this GC restriction, the main issue of the pvp is the little community , we already know queue can be long because the pvp community is small and GC restriction make the queue even longer.
    It can't help because atm pvp lover stay and wait so long to play, but others players will be tired to wait and just not go in pvp instance.
    I even heard some players say : I like pvp but it take too much times to get into, so i don't pvp.
    So i guess pvp community can't grow up with so long queue.
    Squarenix is listening to players feedback,a lot of thing get improved [the asked harder 24man raid for exemple], so we certainly hope it can happen soon.
    (4)
    Last edited by kensatsu; 06-10-2016 at 09:01 AM.

  7. #67
    Player
    Wetel's Avatar
    Join Date
    Feb 2016
    Posts
    30
    Character
    Lord Wedel
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    I think the solution CAN be pretty simple.

    Increase health of iceliths, decrease total points from iceliths (they die too fast)
    (alternatively, as someone already proposed here, give an indication on which icelith will activate next so the teams can move to that location and start bashing each other before the icelith comes to life)

    increase points from kills.

    By giving iceliths more health/have a spawn-indicator on the map, there'll be a bigger chance that several teams will arrive and start to fight each other now that kills gives you a reasonable amount of points. We can't just have iceliths removed alltogether since a map that big will need to have ... points of interests (?) so the 3 teams have a reason to meet up at random places on the map and ultimately end up fighting each other (a bit like SR but not quite the same).

    completely deactivate some of the iceliths in the outer area of the map when its 24man and not 72man, the map is too large for 24man, it really is.
    (0)

  8. #68
    Player
    Wetel's Avatar
    Join Date
    Feb 2016
    Posts
    30
    Character
    Lord Wedel
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    That is for the small icelith map layout and not big iceliths btw ^^^^^^
    (0)

  9. #69
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Februs View Post
    I don't think too many people will mind being slotted onto another GC for a match or two if it means that they actually get to play.
    At this point, I honestly don't care if you affiliate me as the single member of some horrible 4th Company or Beast Tribe that all 3 other majority GCs can slaughter at will.

    Because that would still be a much better PvP experience than making my 300th Grade 1 Vitality Dissolvent of the day while still waiting for the Frontlines queue to pop (also, RIP Feast I think).
    (0)

  10. #70
    Player
    edge_x's Avatar
    Join Date
    Sep 2015
    Posts
    7
    Character
    Casus Belli
    World
    Jenova
    Main Class
    White Mage Lv 80
    after the fourth gc-restricted frontline map, i think the dev team is adamant about keeping the gc restrictions. i don't think the restriction is inherently bad but it is incompatible with a small pvp community. to reduce queue frustrations without removing gc restrictions why not try to garner more interest by providing (more) win/kill/assist-based incentives to play the mode

    on an unrelated note, i get very jealous of japanese data centers which seem to have regular 72man frontline games everyday (of the ones that can be seen in xivpvp)
    (2)
    Last edited by edge_x; 06-10-2016 at 11:43 AM.

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