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  1. #1
    Player

    Join Date
    Jul 2011
    Posts
    644
    Please remove this GC restriction, the main issue of the pvp is the little community , we already know queue can be long because the pvp community is small and GC restriction make the queue even longer.
    It can't help because atm pvp lover stay and wait so long to play, but others players will be tired to wait and just not go in pvp instance.
    I even heard some players say : I like pvp but it take too much times to get into, so i don't pvp.
    So i guess pvp community can't grow up with so long queue.
    Squarenix is listening to players feedback,a lot of thing get improved [the asked harder 24man raid for exemple], so we certainly hope it can happen soon.
    (4)
    Last edited by kensatsu; 06-10-2016 at 09:01 AM.

  2. #2
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Februs View Post
    I don't think too many people will mind being slotted onto another GC for a match or two if it means that they actually get to play.
    At this point, I honestly don't care if you affiliate me as the single member of some horrible 4th Company or Beast Tribe that all 3 other majority GCs can slaughter at will.

    Because that would still be a much better PvP experience than making my 300th Grade 1 Vitality Dissolvent of the day while still waiting for the Frontlines queue to pop (also, RIP Feast I think).
    (0)

  3. #3
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Februs View Post
    [*]Increase the Kill Credit: ((truncated))
    Yes yes. Yes! 100% this!!

    I actually had this idea, not sure how well it would work, but what if you killed someone and then got their contribution towards hitting the ice if you killed them before the ice shattered?

    For instance, person x got to the ice first, got it down 25%, the node is left at 75%. Person y runs up to person x and kills them, person y then gets person x's contribution of 25% to the node, and then goes to continue killing the rest of the node, and they get a full 100% contribution since they killed the other person there.

    That would make it interesting to go after people who were focusing on dpsing the ice. Not sure if it would work with balance or gameplay though but it is a thought to encourage actual pvp.
    (0)

  4. #4
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Titor View Post
    I actually had this idea, not sure how well it would work, but what if you killed someone and then got their contribution towards hitting the ice if you killed them before the ice shattered?
    I wouldn't go quite that far, lol.

    Stealing an enemies entire Dps contribution to a tome would be pretty unbalanced, because that's potentially hundreds of points rather than just 5 or 10. In the worst case scenario, dps would be too afraid to attack tomes because all of their efforts could be instantly erased by one, well timed, LB. It would also put too much strain on the healers, as they would stand to lose hundreds of points per death. That's a lot of pressure.

    As far as kill credit goes, I think the best option is just a small increase to the value of a person's life. Right now, it would take 14 kills just to make up the same value you can score off of a small Icebound Tome. If it were bumped up to 10, it would only take 7 to make that difference; so, actively trying to wipe out the enemy team suddenly becomes a viable option. The idea is to create a better incentive for people to try and win points off of kills if they're late to a Tome spawn. That way, even if a team gets the absolute worst luck with RNG, they can still stay in the match if they score kills. It would also allow more aggressive teams to try out variant tactics without falling too far behind the other two teams.
    (1)

  5. #5
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Luxpheras View Post
    Greetings,

    Thanks for all the feedback and comments for The Fields of Glory (Shatter). As always, we'll be sure to use your feedback as reference when making future adjustments, so please let us know any specific comments you may have, such as reducing the maximum points that can be earned, or decreasing icebound tomelith's HP!

    Like adding it to old seal rock achievements so people can still get them.....lol should of been done at the start since players always abandon the old stuff for new stuff and did, seal rock no longer ques and since the new mode doesn't count for the seal achievements they are all getting left to rot.
    (2)
    Last edited by UnstablePersonality; 06-10-2016 at 12:10 PM.

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  6. #6
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by UnstablePersonality View Post
    Like adding it to old seal rock achievements so people can still get them.....lol should of been done at the start since players always abandon the old stuff for new stuff and did, seal rock no longer ques and since the new mode doesn't count for the seal achievements they are all getting left to rot.
    Seriously though, can this be done? I just spent 3 months trying to get that stupid coat, and now I'm less than 20 wins from it only to find out the new mode wasn't added to the achievements and the old mode that gave it is dead? So I just wasted three months? Seems like a bit of a slap in the face now...So I seriously hope you guys fix that by adding the new mode to the old achievements (which should of been done anyway and planned for because it always happens with new pvp compared to old), waiting 7 hours and not getting a seal rock que is not fun.
    (0)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  7. #7
    Player
    lovelikewinter's Avatar
    Join Date
    Sep 2015
    Posts
    136
    Character
    Ice Phoenix
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Quote Originally Posted by UnstablePersonality View Post
    x
    Did you seriously just quote yourself because no one acknowledged your comment.
    (3)


    By:http://swevenfox.tumblr.com/

  8. #8
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by lovelikewinter View Post
    Did you seriously just quote yourself because no one acknowledged your comment.
    Even if I did, my point is still something they should of considered at the start...lol
    (0)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  9. #9
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Luxpheras View Post
    ...
    Regarding the 24-player small icebound tomeliths match mode:

    before each small icebound tomelith becomes active, for a period of 15-30 seconds, could the tomeliths glow red (on the map interface, as well) before coming active,

    if 3 small tomeliths are active, the spawning cadence pauses, and does not resume until all three are destroyed,

    also, on the map interface, it is very difficult sometimes to see the percent HP remaining on tomeliths. It's even more impossible to do if there are players standing next to them (as player icons cover the tomelith). Could they look at this issue of small tomeliths in the map interface.
    (2)

  10. #10
    Player
    auron_seifer's Avatar
    Join Date
    Jan 2015
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Auron Seifer
    World
    Ragnarok
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Luxpheras View Post
    snip
    I really hope you listen to us this time, you ask for our feedback and I sincerely hope you finally act on it. Saying you need our feedback and then keep ignoring what we ask time and time again doesn't really show us that the devs listen to us, it shows that they do when its convenient for them.

    Remove GC restrictions, this is what we want above all else. I think the amount of people asking for that on this thread should be enough to show you that this is the opinion of the vast majority of PVP players.
    (3)
    Last edited by auron_seifer; 06-10-2016 at 10:04 PM.

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