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  1. #71
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Luxpheras View Post
    Greetings,

    Thanks for all the feedback and comments for The Fields of Glory (Shatter). As always, we'll be sure to use your feedback as reference when making future adjustments, so please let us know any specific comments you may have, such as reducing the maximum points that can be earned, or decreasing icebound tomelith's HP!

    Like adding it to old seal rock achievements so people can still get them.....lol should of been done at the start since players always abandon the old stuff for new stuff and did, seal rock no longer ques and since the new mode doesn't count for the seal achievements they are all getting left to rot.
    (2)
    Last edited by UnstablePersonality; 06-10-2016 at 12:10 PM.

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  2. #72
    Player
    FinaSel's Avatar
    Join Date
    Feb 2016
    Posts
    646
    Character
    Fina Sela'dor
    World
    Carbuncle
    Main Class
    Ninja Lv 70
    Quote Originally Posted by edge_x View Post
    on an unrelated note, i get very jealous of japanese data centers which seem to have regular 72man frontline games everyday (of the ones that can be seen in xivpvp)
    I played on Japanese Data center and we do have 72 man Frontlines every day and the queue is very short after 6 PM.
    Just yesterday I did Shatter a few times and the queue was about 10 minutes each time.

    Do people in other data centers not PvP as much?

    But even on Japanese data center, some people are not happy about GC restriction.
    (0)

  3. #73
    Player
    edge_x's Avatar
    Join Date
    Sep 2015
    Posts
    7
    Character
    Casus Belli
    World
    Jenova
    Main Class
    White Mage Lv 80
    yea, frontline activity on aether (north america) is pretty low

    with regards to gc restriction, it seems that fear of exploit (ie. fixed matches) is the dev team's "official" reason for keeping gc restriction*. i'm not sure if this is still their primary concern or if they have any other secret reasons they can't disclose for keeping the gc restriction.

    *forum post from Bayohneh. (Aug. 21, 2015). http://forum.square-enix.com/ffxiv/t...=1#post3263865 [accessed june 9, 2016]
    (0)

  4. #74
    Player
    Odessium's Avatar
    Join Date
    May 2016
    Location
    Gridinia
    Posts
    54
    Character
    Odessium Anossa
    World
    Phoenix
    Main Class
    Miner Lv 83
    Quote Originally Posted by edge_x View Post
    yea, frontline activity on aether (north america) is pretty low

    with regards to gc restriction, it seems that fear of exploit (ie. fixed matches) is the dev team's "official" reason for keeping gc restriction*. i'm not sure if this is still their primary concern or if they have any other secret reasons they can't disclose for keeping the gc restriction.

    *forum post from Bayohneh. (Aug. 21, 2015). http://forum.square-enix.com/ffxiv/t...=1#post3263865 [accessed june 9, 2016]
    I'd say they don't give much attention to the PvP community in general. Yeah they make new modes but they somehow fail to keep earlier modes alive. Feast is already dead on Chaos DC. "Nah we keep GC restriction, so people don't win-trade somehow even though no one plays anything but Shatter now"
    (2)

  5. #75
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Februs View Post
    [*]Increase the Kill Credit: ((truncated))
    Yes yes. Yes! 100% this!!

    I actually had this idea, not sure how well it would work, but what if you killed someone and then got their contribution towards hitting the ice if you killed them before the ice shattered?

    For instance, person x got to the ice first, got it down 25%, the node is left at 75%. Person y runs up to person x and kills them, person y then gets person x's contribution of 25% to the node, and then goes to continue killing the rest of the node, and they get a full 100% contribution since they killed the other person there.

    That would make it interesting to go after people who were focusing on dpsing the ice. Not sure if it would work with balance or gameplay though but it is a thought to encourage actual pvp.
    (0)

  6. #76
    Player
    Yasminou's Avatar
    Join Date
    May 2012
    Posts
    850
    Character
    Yas Ticot
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I am surely not the first one to have this idea but what about rewriting the lore of Frontline as "let's re-enact the war between Amdapor, Mhach and Nym". This would naturally provide three teams fighting (at least more naturally that the current lore) and for each battle, we would join randomly one of these three teams.
    (0)
    Quote Originally Posted by Opodaopo View Post
    Plus qu'une terreur, une aide précieuse
    My question, suggested by my wife, at Paris 2019 Fan Festival: https://www.twitch.tv/videos/374470999?t=03h40m29s.

  7. #77
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Luxpheras View Post
    ...
    Regarding the 24-player small icebound tomeliths match mode:

    before each small icebound tomelith becomes active, for a period of 15-30 seconds, could the tomeliths glow red (on the map interface, as well) before coming active,

    if 3 small tomeliths are active, the spawning cadence pauses, and does not resume until all three are destroyed,

    also, on the map interface, it is very difficult sometimes to see the percent HP remaining on tomeliths. It's even more impossible to do if there are players standing next to them (as player icons cover the tomelith). Could they look at this issue of small tomeliths in the map interface.
    (2)

  8. #78
    Player
    auron_seifer's Avatar
    Join Date
    Jan 2015
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Auron Seifer
    World
    Ragnarok
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Luxpheras View Post
    snip
    I really hope you listen to us this time, you ask for our feedback and I sincerely hope you finally act on it. Saying you need our feedback and then keep ignoring what we ask time and time again doesn't really show us that the devs listen to us, it shows that they do when its convenient for them.

    Remove GC restrictions, this is what we want above all else. I think the amount of people asking for that on this thread should be enough to show you that this is the opinion of the vast majority of PVP players.
    (3)
    Last edited by auron_seifer; 06-10-2016 at 10:04 PM.

  9. 06-10-2016 10:26 PM

  10. #79
    Player
    Ahnthistik's Avatar
    Join Date
    Sep 2013
    Posts
    1,158
    Character
    Problematic Fav
    World
    Cerberus
    Main Class
    Arcanist Lv 100
    I posted on the Q&A thread about this issue (here : http://forum.square-enix.com/ffxiv/t...04#post3732404) if people want to support it! It could help to have a higher coverage.

    Because it's been a year since Bayohne answer, and they don't seem to care at all, except "lowering icebound tomelith's HP" I mean, okay, it's a nice proposition but it's not gonna increase the queue times at all.
    (0)
    ♪♬ヘ( ̄ー ̄ヘ)♪♬

  11. #80
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Odessium View Post
    I'd say they don't give much attention to the PvP community in general. Yeah they make new modes but they somehow fail to keep earlier modes alive. Feast is already dead on Chaos DC. "Nah we keep GC restriction, so people don't win-trade somehow even though no one plays anything but Shatter now"
    They listened to players a lot this year when they thought about what they can do to make pvp better.
    (1)

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