My feedback (so far):
- Leave the point cap the way it is:
This is a personal preference, but so far, I have actually been enjoying the current duration of matches. They don't seem too long or too short, and the current point gap allows for the possibility of a comeback, should your team be behind in points. I don't know about other people, but I think it's nice to be a bit behind, look at the score, and know that you can still, possibly, have enough time to turn things around.
- Please do not reduce the Hp of Icebound Tomeliths:
It's already low enough. The way things are now, if a Icebound tome spawns on the other end of the map, it is unlikely that you will have enough time to even get there before the other two teams destroy it. So RNG is already the leading factor in victory, rather than actual skill. If you reduce their Hp even further, then that will only get worse. Personally, I don't like that idea. I prefer to have at least some measure of skill and tactics be the deciding factor in my matches, rather than it be purely a product of dumb luck.
- Increase the Kill Credit:
Again, this is a personal preference. Not everyone will agree with me here, but I join PvP for the actual PvP. I like being in an unscripted fight, not just a dps race. So, I think the credit one gets for killing an enemy should be increased. I don't want it to be increased a lot, mind you. It shouldn't be high enough to make people totally ignore Icebound Tomes and Secure Points; however, it should be high enough that aggressive players can use an alternative method to staying in the fight if RNG doesn't go their way. Basically, when two teams meet up at the same Icebound Tome, it should be just as viable to attack the enemy team as it is to attack the Tome. Right now, it's not.
- Remove GC restrictions / Allow for free agent team slotting:
Honestly, I don't think I should have to explain this one. You lot must be tired of having hundreds of thousands of voices screaming at you about this; so, just bite the bullet and get it over with. AT THE VERY LEAST, if you are still unwilling to just flat out remove GC restrictions, then you should allow for the DF to automatically switch a person's GC to fill in the gaps of an empty team. We all know it's possible, because the latest glitch in Shatter was already doing it. So, why not take advantage of the situation and make it happen. I don't think too many people will mind being slotted onto another GC for a match or two if it means that they actually get to play.
For now, that's it. Just my two cents for the suggestion box.