They have actually. In 2.0 the GC supply/provisioning achievements were ridiculous - 5000 turn-ins each for DoH and DoL for their respective achievement that gives the jewelry item. DoH I guess it's kind of? doable since you have 8 crafts, but DoL only has 3 a day, so hard minimum 1667 days or 4.5 years.
When they changed it (patch 2.1) it became only 500 for DoH and 200 for DoL.
Last edited by Jeykama; 06-09-2016 at 03:38 PM.
I'll be happy if they don't nerf it, but I think SE knows better than us honestly. They'll study their clear rate, and I'm sure they'll do whatever they think is best for the community. Imagine the clear rate being 20% even after a few weeks and ultimately the place becoming a graveyard and making players go through 40 minute queues.
We'd like that? I know I wouldn't.
If you mean losing all the players that refuse to try and get better, then I'm ok with this. Besides, lots of groups can just sell runs then. I don't mean beat alexander savage better btw.
It doesn't really work that way though. It only takes a few players in Mhachi (2-3) to perform poorly and wipe the raid continuously, if you have that every time everyone is affected and discouraged, not just the minority that "refuse to try and get better". In the end we'd see a lot less players queueing for this raid which wouldn't be beneficial. Don't get me wrong, I love this raid, mostly atmosphere and level of difficulty, it's probably my favourite 24 main raid (Syrcus probably being my 2nd) but you gotta be reasonable and look at the big numbers when taking important decisions.
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