And been going on for years across many mmo's.
The only sure outcome is that nothing good comes out of it, either in the game or in the community.
The content has only been out for a few days, people will eventually figure things out and get better with the mechanics. Even if they don't, 3.4 is only a few months away and the upgraded ilvl gear will help with dps/healing checks.
<--Giver of yarns, not the giver of darns :3
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Would we really miss them?
In my eyes, it would let back a healthier playerbase, which would be better for the game in the long run.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
I understand that, but I can't underestimate the community when only a minority of players actually hangout in the forums.
Also I didn't mean to make it sound like casuals are bad, but they are usually the first to whine when things get tough and they are the majority. I guess just chalk it up to my cynicism.
Well of course we would miss them. Possibly not directly if you never use the duty finder, but there is one rule about players:
The subscription is the same.
The income, some would say lifeblood of the game, is the only thing that keeps it ongoing with continual new content.
Apart from the very small percentage of completely obnoxious people, (and of course any hackers in a game), I can never understand calls for players to quit. Even more so in a subscription game.
I played Wildstar for quite a while, stuck with it when people started leaving. And the forums where rife with discussions on dungeon severity, but each of these discussions where invariably accompanied by the calls for the relevant player to leave if he/she couldn't manage it - together with the usual insults.
And you know what - they did.
Last edited by Teraluna; 06-10-2016 at 10:15 PM.
You missed the argument "in the long run". Its also possible that alot of willing to learn players (and possibly more stable subscribers) quit the game because of "them" or because of the stupid easy DF content we had before. From my personal experience, people that don't bring any effort into a game, are more unstable in staying in a game for a longer time than these, that bring their love into it.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
I didn't miss it. If this development company is run like any other business, they have monthly financial targets and results. A drop for a couple months doesn't mean they sit back and say the business will be better for it.You missed the argument "in the long run". Its also possible that alot of willing to learn players (and possibly more stable subscribers) quit the game because of "them" or because of the stupid easy DF content we had before. From my personal experience, people that don't bring any effort into a game, are more unstable in staying in a game for a longer time than these, that bring their love into it.
They take action - often immediate, especially near quarter earnings report times.
Now I do take your point about a stable population, but taking the assumption that enough people would return to make up for those who leave is a gamble, and I can't honestly see many businesses operating that way.
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