pimpass title and white ADS
pimpass title and white ADS
Cant wait to play some feast again... this mode is even worse than seal rock, prolly the worst of all pvp modes made so far. Its just bad im very disappointed.
Yes its a bit random (only small crystals in 24) its not even worth going for them if they are far away but saying there are situations u cant do anything is simply wrong. You just didnt found a strat for it yet maybe? Also a lot of people underestimating kills alot. You just crying about lost matches and blame rng for it.
Anyways back to topic most ppl play pve and since flame has full party qing it will take a while.
Nice white knighting, 10/10!
It doesn't take much to realise that the goto strat for 99% of parties will be to just go hit the crystal that spawns and then retreat and wait for the next one...Hmmmm, so I queue for a pvp mode where most times players just ignore each other while they beat on a crystal trying to do the most damage to it...so i'm pretty much doing Stone, Sky, Sea with a party...yay!
The obvious strat for premades or those rare instances where DF blesses you with a decent party is to kill the enemy teams while they play around with the crystals and then finishing the crystal off after that.
You talk like this will have a super deep level of strat to it and it will take us ages to figure out the best way to win...it won't, the meta is already established and its boring!
I'm sorry if, to pick up on your expression, I'm b1itching after one day because I expect a new pvp mode to be about ACTUAL pvp instead of DPSing ice crystals for a whole match, but if I really want to be doing my PVE rotation on crystals I might as well go do pve.
Map is huge takes so long to get around. should add like jump pads or some kinda mount skill boost its like im runnin to china.
and make a smaller version for 24 mans lmao. shits a snooze fest.
Tried it out. 6 min queue. Map is great. Was alot of battling with other teams. I like the amended end screen with K/D/A. Looking forward to more![]()
Queued up today and saw "More than 30 minutes." Immediately withdrew. I'm *hoping* that this long queue is just because people have been busy getting main story stuff out of the way... but still, you'd think they would queue up for just one game to try it out (like I planned to do)? Maybe the queue will be better in a few days... but perhaps not if people are saying it's boring. =/
In a longer small tomelith game (15+ tomeliths shattered), the deciding factor is going to be where the remaining crystals are. If the only crystals left are outside of your spawn's Zone of Influence.. well, I guess you should have tried harder to have them spawn better!Yes its a bit random (only small crystals in 24) its not even worth going for them if they are far away but saying there are situations u cant do anything is simply wrong. You just didnt found a strat for it yet maybe? Also a lot of people underestimating kills alot. You just crying about lost matches and blame rng for it.
Anyways back to topic most ppl play pve and since flame has full party qing it will take a while.
Seal Rock was often maligned for heavy RNG, but careful planning allowed teams to succeed against all but the very worst RNG, because they could leverage their strategic advantage into an increased number of options. Shatter, by contrast, does exactly the opposite. Because it takes away options as the game progresses, it becomes harder to alter the "intended" outcome of each match; as the game guides itself to its logical conclusion, it's easier for each team to realize what they need to do to win..but it's not a sure thing that all three teams can win from that state.
The non-respawning nature of nodes places a pretty strict cap on how far strategy will carry you, especially with the location of certain smaller nodes. In my opinion, that makes the mode a huge step backwards from Seal Rock.
Last edited by Kyani; 06-08-2016 at 06:34 PM.
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