Mode's bad, and they learned absolutely jack all from the complaints about Seal Rock. Shatter is actually random - because the nodes don't respawn, you can get boxed into a position where your team can't contest any of the remaining nodes.

Mode's bad, and they learned absolutely jack all from the complaints about Seal Rock. Shatter is actually random - because the nodes don't respawn, you can get boxed into a position where your team can't contest any of the remaining nodes.
Last edited by Kyani; 06-08-2016 at 07:57 AM.
Yes its a bit random (only small crystals in 24) its not even worth going for them if they are far away but saying there are situations u cant do anything is simply wrong. You just didnt found a strat for it yet maybe? Also a lot of people underestimating kills alot. You just crying about lost matches and blame rng for it.
Anyways back to topic most ppl play pve and since flame has full party qing it will take a while.

In a longer small tomelith game (15+ tomeliths shattered), the deciding factor is going to be where the remaining crystals are. If the only crystals left are outside of your spawn's Zone of Influence.. well, I guess you should have tried harder to have them spawn better!Yes its a bit random (only small crystals in 24) its not even worth going for them if they are far away but saying there are situations u cant do anything is simply wrong. You just didnt found a strat for it yet maybe? Also a lot of people underestimating kills alot. You just crying about lost matches and blame rng for it.
Anyways back to topic most ppl play pve and since flame has full party qing it will take a while.
Seal Rock was often maligned for heavy RNG, but careful planning allowed teams to succeed against all but the very worst RNG, because they could leverage their strategic advantage into an increased number of options. Shatter, by contrast, does exactly the opposite. Because it takes away options as the game progresses, it becomes harder to alter the "intended" outcome of each match; as the game guides itself to its logical conclusion, it's easier for each team to realize what they need to do to win..but it's not a sure thing that all three teams can win from that state.
The non-respawning nature of nodes places a pretty strict cap on how far strategy will carry you, especially with the location of certain smaller nodes. In my opinion, that makes the mode a huge step backwards from Seal Rock.
Last edited by Kyani; 06-08-2016 at 06:34 PM.
Strat can carry alot! Just play a bit more I wont lie the small crystals in 24 were confusing as hell at the beginning but with right strats its okay. I just see to many ppl who go for crystals that are not worth it. All I have said goes for 24 it may be different in 72 but I like 24 so far.
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