There were two sides arguing a while ago (vague, I know). One side said we need required ranks, the other said we just need harsher penalties for being below recommended rank. Guess which side just won?maybe iam to stubborn to understand my own tools, or if logic is not requested (would fit for some players i guess)
i use a hammer for quite some time(lvl 1), i use then a better hammer(30sh),also quite some time,..and so on
but then iam to stubborn to use a bit better hammer (6 lvl higher then skill) ? gosh, i cant wait to get any reasonable explanation why i shouldn't be able to use it at least the same good as the former one . even less then good as the 14lvl lower one. we don't talk about bit less bonus,we talk about half of it
math-wise 14 lvl lower= better bonus,then 6 lvl higher ..
fits for rods/hammer/alembics etc
its a hammer, not rocket-science
or enlight me, why the seneschal coatee lost all bonus, (not outlvld,not changed,didnt even get dated)
fine,i give up on that point,some people cant see reason (no wonder this games don't move forward,if logic or criticism is forbidden or get bashed) ,last words on that.. 10% less would be fine, 70% less are not. (logic left the game)
but the other points, the armors..the leves.. not even one disagree ? atleast try it out, and no,the new products dont give more exp,even with less steps,more pre-work needed.
if thats the way to move forward,then i have my doubts about the alche change..
Personally, i'd have rather stuck with optimal vs. required, but I guess that we did indeed lose the battle. Now, you're going to have 75% of players in the same gear at higher levels due to min-maxing.
On the other hand, it brings crafting profit out of the gutter. Since you've got required stapled onto every piece of new gear, there's going to be a wider variety of equipment for all levels, which potentially spells profit for a crafter no matter what rank (minus the shafted alchemists and culinarians for the time being).
It's a 50/50 situation overall. I just wish, that for once, SE would take a step forward without another one back.
Last edited by Dallie; 10-05-2011 at 11:52 PM.
"You don't stop playing when you get old, you get old when you stop playing!"
Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"
Say we had rank requirements on everything instead, you wouldn't even be allowed to hold a hammer that's higher than your rank. Does that make any logical sense? Not really but tons of games do it and no one cares because there is a reason for it.sorry,if i hand you a iron hammer,and say (use it for a couple weeks,then a steel hammer,then a steel/fiber hammer) do you really think,you hit your thumb more often with the steel/fiber then with the iron? its not logic.
basically, 14 lvl lower item .. gives more bonus,then 6 lvl higher (that's one too high) , i guess fanboys cannot even think with reason. (small hint, 14 lvl more far then 6) ..if you still don't get it,maybe you find a "math for beginners-tut" somewhere.
With your logic, if you had your way every crafter would just be running around with the highest rank equipment because logically it should give you the best bonuses. At that point there's literally no reason to have the level 1-49 equipment around. Thankfully you're not a game developer.
would be happy if you read atleast the whole sentence
i said 10% less (for 1 lvl under the min, aka 6 lvl lower then the opt lvl) is fine
instead of 70% less. whats less then the 2nd or 3rd hammer.
and no, i don't think there will be much better business, there is one set,that's going to sell well.
Velveteen Doublet Vest, and so on, its basically for all classes, (mid-lvl range) so,great, from a whole bunch of flavors (armors) we are going to have one set, to be used then another in the higher 40sh, i don't think this is what some of the crafters have in mind,and yes i liked to craft,especially jewelery and sold some often, but even that is limited (and kinda useless,check the items now,instead of giving them good bonus,they lost quite a bit)
I might be able to read your sentences if they were structured properly.
Like here...I have no idea what you're trying to say. You think you should get a stat reduction of 10% for gear that you are 6 levels below the optimal level instead of 70%? And even with that stat reduction the gear should still be better than something that you are 2-3 levels above optimal for?
Accessory stats are going to be balanced in 1.20. It was already discussed.and no, i don't think there will be much better business, there is one set,that's going to sell well.
Velveteen Doublet Vest, and so on, its basically for all classes, (mid-lvl range) so,great, from a whole bunch of flavors (armors) we are going to have one set, to be used then another in the higher 40sh, i don't think this is what some of the crafters have in mind,and yes i liked to craft,especially jewelery and sold some often, but even that is limited (and kinda useless,check the items now,instead of giving them good bonus,they lost quite a bit)
Sometimes I think people here could complain about anything at all and feel completely justified.
Though to be fair you could probably say that about most of the internet, just feels worse here somehow.
Every time I visit the lodestone forums now I wind up thinking of the sound of a toddler throwing a tantrum.
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