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  1. #11
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Bourne_Endeavor View Post
    Only in later patch updates not unlike the eventual echo nerf we see. At release, Bloodborne was outright advertised as a game where you will die, repeatedly, endlessly, until you learn.
    Then I must have been a minority given I didn't use any tactics up until Vicar and just rushed everything with the blunderbuss and Ax combo on day one. The only difficulty thing for me up until that part of the game which is roughly 25% is the fact 3 out of the 4 bosses you fight completely fill up your screen and make the camera your biggest enemy. Even Gascoigne was easy on day one with that combo and you didn't even need the music box, but this Final Fantasy, not Bloodborne.

    T1-5 was not nearly as hard as T6-9 with the exception of Twin mostly due to the part of DB, Twister, and your party composition. Even with Echo, one person could screw up the DB phase or the Twisters and kill everyone. And if you didn't have any characters that could stun DK then that phase also becomes a problem.

    There is a difference between overwhelming difficulty and badly designed fights, both Bloodborne and 14 were more subjected to badly designed fights early on, then FF14 started doing overwhelming fights that sent ripples throughout the raiding community. 14 has not found any in between difficult yet for the raids or any other type of content. This is evident with 24 man raids, they should be the hardest type of raid due to the sheer number of people required to tackle the fights.
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    Last edited by Jetstream_Fox; 06-06-2016 at 05:33 AM.