@Bourne_Endeavor There's a lot more to gear in MMORPGs than necessity. I've stated it before in a previous posting, actually, but I'll gladly go over it again since it didn't seem to stick. People are not getting gear because it is necessary: They are getting that highest iLvL gear because it is the end of the vertical content ladder. Once people have the highest level iLvL gear they can either move on to other parts of the game or quit for a while and come back later without that little voice nagging them that they left something unfinished. People don't even need 220 gear to play the game, Bourne, they get it because the game is designed around increasing ones power level by getting better gear.


The point of the larger group tackling savage content is not about the gear. It's about letting people experience those harder and more complex modes in a larger group that has more forgiving conditions thanks to the larger group size. It lets people come back into the game later and still be able to find a group to do these modes, since they can join an oversized group to learn the fight safely, without wasting peoples time, then get to come along on the 8 man runs because they've seen the fight through.