I'm baffled that a resource so limited as plots is not limited one per account.
I'm baffled that a resource so limited as plots is not limited one per account.
Sorry but I just found this response absolutely hilarious.
Requiring a lot of in-game currency for something does not make something "exclusive". Anyone can make gil. It is just a matter of how much time and effort they are willing to spend on making that gil. Some of the richest people on the server do nothing in the game but craft and make gil. That's why they are so rich. If you want that amount of wealth then that's what it takes.
You pay for sub, and if you "choose" not to partake in a certain piece of content, does that make you eligible for a cheaper sub? Hell no.
That is effectively what you are arguing here though..
(I do sense a hint of sarcasm in your post. Apologies if there isn't any).
I kind of get that, but at the same time what are people meant to do if they don't use their plot and the demolition is also on hold? If people have, and are willing to pay, the gil to make such a deal, surely it will be the opposite of making the game less pleasant for them? I'm definitely not giving up my plot for free, but I'm personally not trying to make profit either, I would be happy receiving what I paid for it only.As long as you ask money for leaving the plot, it's reselling.
Of course you're not selling it to another player directly but charging him for leaving the plot is considered as making the game less pleasant for others (sorry did not know how to formulate it in english propely ^^") Thus you can be reported and have to deal with a GM
It's similar to people who risked demolishing their plots in the hopes to get a larger/better plot for 3.3. I highly doubt they freely gave up their plots, they must have sold it. And I see that as acceptable because SE have yet to give us any other solution to getting rid of plots.
(Please note that buying solely to resell is not something that I am condoning. But it doesn't take a genius to distinguish between those people and people who geniunely have no use for their plot anymore.)
You do realize they have to pay you and then pay the price again right. You don't have the right to sell them. You risk a ban. Now whether or not SE will enforce that strictly is another matter. They plan to implement transfers and how that will be done is yet to be seen. Will you be able to upgrade a small to a medium that way? Hard to say.I kind of get that, but at the same time what are people meant to do if they don't use their plot and the demolition is also on hold? If people have, and are willing to pay, the gil to make such a deal, surely it will be the opposite of making the game less pleasant for them? I'm definitely not giving up my plot for free, but I'm personally not trying to make profit either, I would be happy receiving what I paid for it only.
It's similar to people who risked demolishing their plots in the hopes to get a larger/better plot for 3.3. I highly doubt they freely gave up their plots, they must have sold it. And I see that as acceptable because SE have yet to give us any other solution to getting rid of plots.
I do know that, and my point is that some people have the gil and would be okay with spending that much for a plot. Yeah it does suck for people who aren't that rich, but if SE have made no other options then what exactly do people expect?
The one, somewhat flawed, option of auto-demolition is also on hold. So there literally is no other option at the moment.
Well you do have the option to wait. You also have the option to risk a ban if reported and a GM decides it's something they want to do. Now if it's done privately the chances are perhaps small that would happen but if you advertise in party finder you're taking a big risk in my opinion. I wouldn't risk my account for a few million gil.I do know that, and my point is that some people have the gil and would be okay with spending that much for a plot. Yeah it does suck for people who aren't that rich, but if SE have made no other options then what exactly do people expect?
The one, somewhat flawed, option of auto-demolition is also on hold. So there literally is no other option at the moment.
This feature should have been added before new wards were being released. As it is not, it's not really a solution for anyone at the moment as the likelihood of plots even being available then will be very slim.
Honestly the whole "rich buying plots to sell for more later" comes from SE's poorly designed system of not being able to sell off your land to other players in a hard coded system.
I am sure a lot of people would be willing to put their plot up for sale if the minimum price was hardcoded. Players should be able to "put their plot up for sale", however the easiest way around it would be to cap the price at the maximum for the plot, or simply hard-code it similar to how plot prices depreciate while they are on the "market".
For example.. (using the 3.3 prices just to make it easy).
House owner of a Mansion wants to sell their house, and flag it as "For Sale".
House buyer can immediatly buy it for max price (50 mil), and house seller receives the minimum price for the plot (25 mil). 25 mil goes in the sink.
The longer the house is "for sale" the more it depreciates, until hitting the minimum price (25mil).
Basically the difference between the minimum and the actual purchase price disappears into the sink, and the original home owner gets the minimum price back for their land, regardless how long it takes to sell..
What would this mean? Seller gets the minimum price for the plot back, buyer only spends as much as they should (if they were to buy a new plot from the server). Only difference is the amount of gil that gets sunk is smaller.
I believe this system is better as it doesn't totally stuff over the buyer by having to effectively pay double, the seller still gets a portion of what they paid back, and it would encourage more plot fluctuations when people come and go from the game which would potentially end up being a better gil sink as this would be more frequent then someone completely relinquishing their house or risking the ban hammer for selling..
Basically my point is a lot of the problems come from the system itself. They could simply improve the buying/selling system where none of these issues would be a problem, and there wouldn't be anything to ban in the first place - as the system could quite easily be fair for all parties involved, and still sink some gil in the process.
Last edited by Altena; 06-05-2016 at 10:28 PM.
NoThat's like saying that people who don't have ponies or birds yet should get a discount on their sub. Housing, like these is not exclusive. It's available to everyone in game. Sure more populated servers fill up fast-they took some measures to get rid of inactive's holding houses. And it all depends on the server you play on. Housing is not a requirement and you aren't gonna be gimped if you don't have one. It's purely cosmetic (except gardening which..well theres still a marketboard and if u really need it, why not ask to joint someone's personal?)
You can farm birdies if you want / have the time because there is enought birds., You can't farm houses if there is not enough plot so it is exclusive cause a lot of players can't have access to it, not because of time / money issues but because SE did not add enoough of it for everyone.
And yes, no houses means no gardening, no stabble for chocobo and, for FC no airship so no, housing is not just cosmetic, it envolves features
Fine, if SE won't add enough plot for everyone to get a house on "populated servres", then just give me a free transfer so i can go to a less populated server. Why should i pay if SE does not want to give the opportinity to EVERYONE to play the same game ?
Let's take an example you got to a restaurant and take the menu with cake as desert but....no more cake so no mor desert.
Won't you ask for a discount cause you don't want to pay for the food you cant' have because not enough supplies ? here is the same
Last edited by Celef; 06-05-2016 at 10:46 PM.
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
Well they ARE adding a ton of plots like in two days, so it's not like they're ignoring the issue.
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