Nope, wildstar failed because the gameplay was as simple as FFXIV's, which made the game uninteresting in groups and raids.
Also, the raids were indeed hard, but it was the same type of difficulty as FFXIV's savage raids : coordinated rope jumping encounters rather than encounters requiring mostly problem solving.
Last edited by Stanelis; 06-05-2016 at 05:31 AM.
As I said, the "action type combat" was relevant for solo play, not group and raid play. Very few people raided in wildstar because the game wasn't compelling enough. And I say that as someone who downed avatus.
Because the only content post cap was group play, the game crashed (as the battle system wasn't suited for that sort of gameplay). But that was an issue with the battle system, because I don't really think people would have played wildstar if it was a single player game, even if more content had been implemented.
FFXIV has the same battle system issue, while he is fine for solo and maybe 4 man content, he doesn't upscale very well for 8 man and 24 man player raids.
Last edited by Stanelis; 06-05-2016 at 05:41 AM.
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