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  1. #1
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Stanelis View Post
    snip
    I just wanted to say that Wildstar failed at launch because everything in the game was hard and there was no causal content not because of their raids.
    (0)

  2. #2
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Remus View Post
    I just wanted to say that Wildstar failed at launch because everything in the game was hard and there was no causal content not because of their raids.
    Nope, wildstar failed because the gameplay was as simple as FFXIV's, which made the game uninteresting in groups and raids.

    Also, the raids were indeed hard, but it was the same type of difficulty as FFXIV's savage raids : coordinated rope jumping encounters rather than encounters requiring mostly problem solving.
    (1)
    Last edited by Stanelis; 06-05-2016 at 05:31 AM.

  3. #3
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Stanelis View Post
    Nope, wildstar failed because the gameplay was as simple as FFXIV's, which made the game uninteresting in groups and raids.
    That is incorrect. Anyone that has looked at Wildstar said they enjoyed the action type combat but the content wasn't casual friendly.
    (2)

  4. #4
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Remus View Post
    That is incorrect. Anyone that has looked at Wildstar said they enjoyed the action type combat but the content wasn't casual friendly.
    As I said, the "action type combat" was relevant for solo play, not group and raid play. Very few people raided in wildstar because the game wasn't compelling enough. And I say that as someone who downed avatus.

    Because the only content post cap was group play, the game crashed (as the battle system wasn't suited for that sort of gameplay). But that was an issue with the battle system, because I don't really think people would have played wildstar if it was a single player game, even if more content had been implemented.

    FFXIV has the same battle system issue, while he is fine for solo and maybe 4 man content, he doesn't upscale very well for 8 man and 24 man player raids.
    (2)
    Last edited by Stanelis; 06-05-2016 at 05:41 AM.