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  1. #201
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Agreed. ^ the battle system does need fixing. Also agree with the interesting stats. If they don't do something I really don't see this game lasting for a long time sadly. :/
    (7)

  2. #202
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I'll be frank - I long for some content that isn't the perfectly-execute-or-bust synchronized swimming setup that is current static raiding. EX primals are nice, but tend to go obsolete pretty quickly.

    I wish they'd make hard modes of the 24-man raids or something. Man, those mechanics were fun. Tune them so that one or two slip-ups isn't a total wipe if your tanks/healers/whoever are good, but not so simple such that half the alliance can afk the raid like they do now. If done right, it would be perfect content to do if you're looking to be challenged, but don't feel like committing to the huge timesink and stressball that is static raiding. This would require retooling of future gear tiers and whatnot, though, and not sure how a lockout system for it would go. Just random spitballing on my part, but I'd love to see it happen. The 24-mans are really creative and engaging, they're just too EASY for most people who aren't alt-tabbed playing one-handed.
    (5)

  3. #203
    Player
    Melondra's Avatar
    Join Date
    Mar 2012
    Location
    Aht -Uran
    Posts
    261
    Character
    Melondra Lorena
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Sadly the largest problem in the raid scene all started with Bismark EXE. DPS Check's This causes a lot of friction between players. Se needs to go back to the old formula, mechanics. DPS check were added to inflate the difficulty and lifespan of the content nothing more. then it really wouldn't be a issue. Most people don't care for raiding primarly is they don't want to put up with the toxic atmosphere and being prejudge in the raiding scene. IF you do these raids as a FC then this really isn't much of a issue. SE did it best with Coils I though where the fights were heavily derived from mechanics. This is the formula they should go back to.
    (4)

  4. #204
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    -snip-
    I think what colt means is that a normally 8 man savage raid could be set so that you can 16 man, with some small upward number scaling for the raid mobs. This reduces the chance of a particular person getting drops, but better allows the groups as a whole to power through the content as unlike a normal 8 man setup if one person fucks up there is still an extra 7 people helping pick up the slack.

    This makes DPS checks and enrage timers easier to beat, while people would still have to learn the mechanics and the AoE safety dance.

    Its going in with more then a standard "True Savage" run. Not with less. While "True Savage" runs would mean an easier time distributing gear.
    (0)

  5. #205
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by TankHunter678 View Post
    I think what colt means is that a normally 8 man savage raid could be set so that you can 16 man, with some small upward number scaling for the raid mobs. This reduces the chance of a particular person getting drops, but better allows the groups as a whole to power through the content as unlike a normal 8 man setup if one person fucks up there is still an extra 7 people helping pick up the slack.

    This makes DPS checks and enrage timers easier to beat, while people would still have to learn the mechanics and the AoE safety dance.

    Its going in with more then a standard "True Savage" run. Not with less. While "True Savage" runs would mean an easier time distributing gear.
    That's exactly what I mean. The problem with raiding is that people are scared to even set foot into the content because we got different sets of people with different sets of expectations going into these fights, and people with less time don't want to be verbally beaten up over not performing as well as a fellow who has more time to spend on learning.

    Also, later on people have difficulty even getting a group because some people have learned the fight and don't want to fail it, so they restrict who can join their groups. This makes it harder to do content on a looser schedule as well, as it means keeping track of exactly who has done the fight or not and has the practice in.
    (0)

  6. #206
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Stanelis View Post
    snip
    I just wanted to say that Wildstar failed at launch because everything in the game was hard and there was no causal content not because of their raids.
    (0)

  7. #207
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Toguro View Post
    .
    If they added interesting tweaks to them I wouldn't classify them as the same fight, like if in the oppressors we got hit by mini and had to go inside the second oppressor to destroy it. I wouldn't personally say that it's the same fight as normal in that regard since it's something entirely new and not just an added mob or expansion of a current mechanism within that fight.
    (1)

  8. #208
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by TankHunter678 View Post
    I think what colt means is that a normally 8 man savage raid could be set so that you can 16 man, with some small upward number scaling for the raid mobs. This reduces the chance of a particular person getting drops, but better allows the groups as a whole to power through the content as unlike a normal 8 man setup if one person fucks up there is still an extra 7 people helping pick up the slack.

    This makes DPS checks and enrage timers easier to beat, while people would still have to learn the mechanics and the AoE safety dance.

    Its going in with more then a standard "True Savage" run. Not with less. While "True Savage" runs would mean an easier time distributing gear.
    Okay. But why do you need that gear? ilvl 240 is completely useless to non-raiders. It won't make any difference whatsoever if you can't handle mechanics. This also defeats the purpose of Savage. It's intended to be extremely challenging. If you can't handle it, or simply aren't interested. Cool. No one is forcing you. Colt is essentially asking to "casualizes" Savage so everyone can beat it. That's why a normal mode exists.

    Quote Originally Posted by Colt47 View Post
    That's exactly what I mean. The problem with raiding is that people are scared to even set foot into the content because we got different sets of people with different sets of expectations going into these fights, and people with less time don't want to be verbally beaten up over not performing as well as a fellow who has more time to spend on learning.

    Also, later on people have difficulty even getting a group because some people have learned the fight and don't want to fail it, so they restrict who can join their groups. This makes it harder to do content on a looser schedule as well, as it means keeping track of exactly who has done the fight or not and has the practice in.
    That exclusion won't change because most people queuing for Savage do so for the difficulty. They won't want to bring extras, which make the fight easier. So you would initially get groups that zerg Savage down at a laughable rate for the achievement, then claim they have experience and... fail at a normal 8 man because they pushed mechanics so fast, they never saw half of them. I mean, you could run Brute Justice with 12 DPS. Even averaging an awful 600 DPS, the sheer numbers alone would make Savage a complete joke.

    Bluntly stated, some content isn't meant for everyone. These are four fights that if you don't have the time, desire and ability to clear, then they simply aren't for you. It's like asking Dark Souls or Bloodborne to release an "easy mode" so everyone can practice. It defeats the purpose of why the content exists.
    (3)
    Last edited by Bourne_Endeavor; 06-05-2016 at 05:16 AM.

  9. #209
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Remus View Post
    I just wanted to say that Wildstar failed at launch because everything in the game was hard and there was no causal content not because of their raids.
    Nope, wildstar failed because the gameplay was as simple as FFXIV's, which made the game uninteresting in groups and raids.

    Also, the raids were indeed hard, but it was the same type of difficulty as FFXIV's savage raids : coordinated rope jumping encounters rather than encounters requiring mostly problem solving.
    (1)
    Last edited by Stanelis; 06-05-2016 at 05:31 AM.

  10. #210
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Stanelis View Post
    Nope, wildstar failed because the gameplay was as simple as FFXIV's, which made the game uninteresting in groups and raids.
    That is incorrect. Anyone that has looked at Wildstar said they enjoyed the action type combat but the content wasn't casual friendly.
    (2)

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