Results -9 to 0 of 253

Threaded View

  1. #11
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Toguro View Post
    Bad idea to get rid of normal mode. It was put in for a reason. I think the mistake they made was locking Savage behind Normal which gives everyone the ability to say "it's the same fight no new story".

    Many things would be fixed if Savage wasn't locked by normal.
    Not really, they are the same fights with a few tweaks and alterations, just like ex fights. Nothing would be fixed if it wasn't locked behind normal mode, the problem lies with how SE has handled the development of these fights, they're just not fun. Really if you look at a few other fights in 3.0 some of the more fun fights aren't even in the 8 man raid, VA is a good example with Sawtooth and Irminsul, wasn't something we really seen before, Cuchulainn was all over the place, wasn't anything new but it had it's fun. And while Angra Mainyu is from 2.0 that fight was fun and chaotic, and Cerberus had a very interesting twist to his fight. Granted these became facerolls, they were fresh and interesting fights, similar to the Coils.

    The Coils had mechanics that were only present in Coils, which set all the fights on a different pedestal than the rest of the game, Alex has nothing like that, as everything was basically all the other mechanics from other fights. While the Son has introduced new fights and made things interesting, it's too little too late, the damage is done and that's the problem with the raids, SE took away the uniqueness and challenging content curve, and dished up us one raid with ridiculous difficulty and the other less tough and more unique. The raids don't know what to be at this point, because SE doesn't know what they want to do with a vast majority of the content.
    (0)
    Last edited by Jetstream_Fox; 06-04-2016 at 05:23 PM.