from what ive seen
its not that you are gimped
its that mobs scale alot more with level now, fighting stuff above you got harder
from what ive seen
its not that you are gimped
its that mobs scale alot more with level now, fighting stuff above you got harder
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My theory (holding off personal judgement till tomorrow when I can try things myself) is that they more or less buffed mobs by ~10 levels. Sounds crazy but according to the patch notes, killing a mob equal or higher level gives you a chain. Going by SE's past (with FFXI) exp chain systems, I think it's safe to assume that they want us killing mobs 2-3 levels lower than our own level if we're solo. People just aren't adapting to that new idea. Or at least that's what I think is happening.
But it is entirely possible SE made some huge oversight, wouldn't be the first time.
ive been testing things all nightMy theory (holding off personal judgement till tomorrow when I can try things myself) is that they more or less buffed mobs by ~10 levels. Sounds crazy but according to the patch notes, killing a mob equal or higher level gives you a chain. Going by SE's past (with FFXI) exp chain systems, I think it's safe to assume that they want us killing mobs 2-3 levels lower than our own level if we're solo. People just aren't adapting to that new idea. Or at least that's what I think is happening.
But it is entirely possible SE made some huge oversight, wouldn't be the first time.
its not that mobs are buffed
its that the dmg/defense vs level factor weighs in a TON more
both ways
mobs get easier quicker when you pass them now, and they hurt more when they are higher
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I believe this new move on Squares part was highly intentional and quite frankly "I love it." Me and two buddies of mine played our level 25-28th lvl characters at Camp Horizon last night and got owned on a few of the 5 star leves. In the past it was never a problem (barring the Wight Stuff). The first thing we noticed was the implementation of half our hitpoints and lowered damage out put. Next we noticed the 5 star leve mobs were dishing out high damage weapon skills. Gladiator, Maurauder, & Pugilist (me) started to wipe. I myself actually "liked" this for many reasons. When the leves were adjusted to the proper star level and number of heroes, to me it was working as it was meant to. I never liked the idea of a character casually soloing mobs 10-12 levels higher without sweating. Now it feels right, and approaching a scenario now needs more thought and a balanced team. This is merely my opinion, but I have to say I really like the change. Thank Yoshi-P!My theory (holding off personal judgement till tomorrow when I can try things myself) is that they more or less buffed mobs by ~10 levels. Sounds crazy but according to the patch notes, killing a mob equal or higher level gives you a chain. Going by SE's past (with FFXI) exp chain systems, I think it's safe to assume that they want us killing mobs 2-3 levels lower than our own level if we're solo. People just aren't adapting to that new idea. Or at least that's what I think is happening.
But it is entirely possible SE made some huge oversight, wouldn't be the first time.
So much for fighting higher level mobs for the exp boost like before eh?My theory (holding off personal judgement till tomorrow when I can try things myself) is that they more or less buffed mobs by ~10 levels. Sounds crazy but according to the patch notes, killing a mob equal or higher level gives you a chain. Going by SE's past (with FFXI) exp chain systems, I think it's safe to assume that they want us killing mobs 2-3 levels lower than our own level if we're solo. People just aren't adapting to that new idea. Or at least that's what I think is happening.
But it is entirely possible SE made some huge oversight, wouldn't be the first time.
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