When I posted I was wearing the midas nm 220 slaying but got 240 drop, I have been behind on lore capping due to dwindled interest n other games only logging in for raid twice a wek until recently. But yea I was referring to my decision to grab 22p slaying over fending neck. Haven't had issues with hp in raid but we're only at a7
Last edited by repoe; 05-24-2016 at 03:58 PM.
i think we have to look at how many HP is really needed in most situations as i've been testing this out myself too.
For an instance, lets say you have 30k hp and you realize that after a couple of raids your hp never drops below lets say 4k (unless you get insta kill). Then imo you are wasting some valuable points which can go into dps. So i've come to terms with 4 fending and 1 slaying while still having a fending of the same ilvl in my back pocket just in case. but up till now there is really no need to use it.
(and i interact with healers in raid and dng to see if they have hard time healing me).
Unless if you are a WAR, you won't achieve 30k++ HP. All tank mechanics hit pretty huge. Single cannon in a6s with 2 stacks of magic vuln hits for 25k (Rampart + ShO on, that is -36% damage), of course you would want to get more HP. You can have 28k++ with full i240s, so if any, for this patch, you want to have the highest HP possible so that you don't have to switch to tank stance for more DPS.i think we have to look at how many HP is really needed in most situations as i've been testing this out myself too.
For an instance, lets say you have 30k hp and you realize that after a couple of raids your hp never drops below lets say 4k (unless you get insta kill). Then imo you are wasting some valuable points which can go into dps. So i've come to terms with 4 fending and 1 slaying while still having a fending of the same ilvl in my back pocket just in case. but up till now there is really no need to use it.
(and i interact with healers in raid and dng to see if they have hard time healing me).
50 more Crits won't give you 300-400 worth of DPS, maintaining tanking with DPS stance will.
Note: If you compare the stats in <3.1 patch, STR won straight for damage at 1:1 ratio, VIT lost by a huge margin for a horrible scaling of flat HP and 0 damage ratio (mostly wasted for tank busters and due to most people not tanking in DPS stance back then), people didn't realize tanks could do huge DPS in FCOB, PLD was beast there since all PLD needed to do was to spam RoH so the enmity wasn't an issue at all. Now is a complete different thing. VIT is by far better. Why? Same scaling in damage at 0.45, VIT adds good chunk of HP on top of that. For a very small increment of secondaries, you are sacrificing eHP that 100% can allow both you and your healers do more DPS. So all in all, people are stuck with the STR meta, best stat with best secondaries that kinda stick up till now, which again is very much wrong.
Career tanks will always adjust to the best stats, and that's pretty much how it is.
TLDR: STR>VIT (before 3.2 patch), VIT>STR (3.2 patch++). Unless if you aren't tanking in any fight, this is the priority stat.
Last edited by Sarcatica; 05-28-2016 at 10:19 PM.
Eh.
I can see your arguments about VIT stacking and how a Slaying ACC is strictly shit comparatively, but then I also completely disagree. You say a 2-stack tank buster will hit for ~25k with Ramp+ShO on in Brawler. That's all well and good, but is that including Virus/Disable/Rend Mind/Dragon Kick/Adloquium/Stoneskin? Because there's literally no danger /at all/ in that fight, and it's the only actually dangerous tank buster in the entirety of Savage. The only time those tank busters are even dangerous is during the orb phase... when you have 0 stacks.
And all of that is avoided by just handling the mechanic properly! If you have two stacks and he's using Single Buster, your OT should be provoking off of you to take the beam instead. If he's not, you're failing the mechanic. Dying to a 25k hit through Ramp+ShO is your own group's fault for ignoring proper handling, not something due to you lacking health.
As a very important aside - my Paladin is woefully undergeared at i224 at the moment. I rock a single Primal Ring of Slaying with a VIT +15 in it. In party with Flint Caviar HQ, I have 24k health. My left side is 230 sword/shield, 230 hat/chest, 210 gloves, 220 pants/boots/belt and right is 230 wrist/rings and 220 neck/ears. 1195 VIT out of party. If you're clearing Midas and rocking ANY i240 pieces, it becomes even easier to roll Slaying accs with better stats with less impact on your survival.
Like - I hear you. I hear what you're saying. I have 3 VIT +15 melds on my Dragoon in A8S progression with a full i240 (sans crafted chest) left side and I don't have any plans to drop any of those until the fight is dead. So I hear you, and I understand the importance of Vitality. But this late in progression, telling a Tank who is clearing Midas that they should never wear any Slaying for the gains in secondaries because MUH HEALTH is just flat out silly, imho. You'll never /need/ the 28k you can get in full i240 fending as a PLD or DRK. If you do, you failed a mechanic or the healers are slacking. It's not your fault for running 1 Slaying accessory with 15 VIT melded.
But the gain is just so.... Marginal.
A couple extra secondaries isn't going to make/break DPS checks on a Tank.
Also remember that Slaying Accessories have less primary to begin with than Fending (61 STR vs 66 VIT) so those 5 extra VIT points make the difference in attack power even less pronounced
I agree handling mechanics properly is a big thing, but I don't think I've ever heard of this being done unless you're woefully undergeared, and don't know how to CD on castbars....
There are more than just Single Cannon that do a lot of damage especially in Midas. Tank swap does solve the problem of Single Cannon 1shotting tank, but I was just providing 1 example out of so many more in Midas.And all of that is avoided by just handling the mechanic properly! If you have two stacks and he's using Single Buster, your OT should be provoking off of you to take the beam instead. If he's not, you're failing the mechanic. Dying to a 25k hit through Ramp+ShO is your own group's fault for ignoring proper handling, not something due to you lacking health.
Stuff like tanks soaking 3x Physical Vulne up + Lightning in DPS stance is very much also possible with proper CD and full VIT setup, which is definitely not available if you have 1-2 Slayings. More DPS stance uptime = more DPS. Simple.
Say what you want, if Slaying is indeed that good, why aren't we seeing more and more tanks doing Slaying setup? Literally every single raiding tank, both in-game and in Lodestone are using full VIT setup. Why? VIT has no more downside, all the more reason to get highest HP and be in DPS stance and do more DPS whenever you are comfortable. All high DPS tanks have very low tank stance uptime. That says something, it means that more HP will enable you to be in DPS stance more. That's it. Tell me, how is 50 more crits gonna give 300-400dps more for you? You won't ever get it. Instead if you get full VIT, you can worry less with tank buster not killing you in DPS stance. killing you in DPS stance.
The need to tank something at some point means that Slaying setup is quite risky to pull it off and if any will just put a dent in the healers' DPS for your puny DPS from those measly secondaries.
Last edited by Sarcatica; 05-30-2016 at 01:23 AM.
Most groups don't really swap before mechanics resolve completely. It's very much only recommended to do if both tanks trust each other since you are expecting your partner to take aggro before Single Cannon hits. That by any standard is the best one for more DPS uptime if you can pull it off. Not hard, just have to say it out beforehand and practice and learn to trust more and more.
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