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  1. #1
    Player
    TallonOverworld's Avatar
    Join Date
    Jan 2014
    Location
    Maelstrom Hound
    Posts
    186
    Character
    Tallon Overworld
    World
    Ragnarok
    Main Class
    Marauder Lv 70

    Warrior Melds/Stats allocation

    I'm a bit confused about this since i haven't played for a year... Some people suggest that i should go full Vit in everything since for tanks Str=Vit now but some say that if i can reach some kind of hp threshold then i should go str. I don't have any problem in tanking in general either way (i don't plan to do any savage content) but i would like to have this matter cleared.

    For melding i began getting lore gear but after i start melding i would like some help. First of all, should i meld with tier4 then slowly switch to tier5 with the weekly reward?
    Also, is there any left side i220 crafted or prototype gear that could replace lore? (Legs and belt seem tempting)

    P.S: Dumb question: 2 slots are available for melding in gear. this means both melds have 100% success rate?
    (0)
    Last edited by TallonOverworld; 05-19-2016 at 03:30 PM.

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    STR = .45 Attack Power
    VIT = .45 Attack Power + health

    All your points go in VIT, meeting HP thresholds isn't a thing anymore. Get Fending accessories and meld STR on them (because it's still better than any secondary).

    If you're not raiding, then don't worry about 4s vs 5s. Ideally, meld i230 stuff with 5s and hope that you didn't waste a bunch of gil/time when 3.3 rolls around.

    If you don't need accuracy (which you shouldn't if you're not raiding), just stick to Lore stuff.

    Green slots = 100%.
    (0)

  3. #3
    Player
    Hrimfaxi's Avatar
    Join Date
    Jan 2016
    Posts
    177
    Character
    Hresvelgr Nightwalker
    World
    Tonberry
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by SpookyGhost View Post
    All your points go in VIT, meeting HP thresholds isn't a thing anymore. Get Fending accessories and meld STR on them (because it's still better than any secondary)
    Would crit be better for war?
    (0)

  4. #4
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    str = main stat
    crit = sub stat
    What do you think?
    (1)

  5. #5
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    STR = VIT > Crit > Det > SkS

    That is assuming you meet the accuracy requirements for the content you are doing and the SkS requirements for a consistent 9 GCD Berserk window (which depends on your latency).

    Melding STR / VIT is only an option on Fending / Slaying Necklace / Earring / Bracelet / Rings due to restrictions on main-state melding. Outside of some rare scenarios, you will want Fending accessories melded with STR.

    When looking at an what to meld for Helm / Chest / Belt / Gloves / Boots / Main-hand / Off-hand, it depends on what stats are maxed. By default, all items will have one of their secondaries maxed. You can usually tell which it is by which secondary stat has a higher value. Looking back at the stat weights, if your piece does not have its crit secondary maxed, it makes the most sense to meld crit. If crit is maxed, it makes the most sense to meld det. If crit and det are maxed, you should meld SkS.

    A small detail worth noting is that these are point to point comparisons. In the case of grade IV materia, because det materia were scaled based on 2.X stat weights, grade IV det materia only gives +6 det compared to the +9 SkS grade IV SkS materia gives. As such, despite det having a higher stat weight, it is better value to meld grade IV SkS materia because 9 SkS > 6 Det. While there is a downside to having too much SkS on other tanks due to TP issues, WAR doesn't have to worry about TP due to 0 TP GCDs and Equilibrium. But, if you intend on using the gear on multiple tank classes, you might want to factor this into your melding decisions.
    (1)
    Last edited by Brian_; 05-19-2016 at 06:07 PM.

  6. #6
    Player
    repoe's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    I went with slaying neckband, the difference in vit/Str is slaying is - 4 with or without a t5 vit/Str materia melded, but slaying is +8 /+7 when looking at secondary stats, fending gives+ acc +Ss where slaying gives +32crit [.378/ .363 ] and+SS. If your suffering HP,SS,AXC then fending is best bet, otherwise slaying is better imo.
    (0)

  7. #7
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by repoe View Post
    I went with slaying neckband, the difference in vit/Str is slaying is - 4 with or without a t5 vit/Str materia melded, but slaying is +8 /+7 when looking at secondary stats, fending gives+ acc +Ss where slaying gives +32crit [.378/ .363 ] and+SS. If your suffering HP,SS,AXC then fending is best bet, otherwise slaying is better imo.
    The thing is you are sacrificing a lot of HP for those measly gains of secondary stats. It doesn't matter if you aren't raiding or not, you will regret not taking full fending for sure. Healers will hate you too, unless if you absolutely aren't going to tank at all. for i230 accessory, you are comparing 56str/15vit meld vs 60vit/15str meld, meaning you are already missing close to 2 AP there just from taking slaying (fending scales better). Not to mention you are losing 45 vit which is almost 1k HP, 100% crucial to get even if you are on the casual level.
    (0)

  8. #8
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Sarcatica View Post
    The thing is you are sacrificing a lot of HP for those measly gains of secondary stats. It doesn't matter if you aren't raiding or not, you will regret not taking full fending for sure. Healers will hate you too, unless if you absolutely aren't going to tank at all. for i230 accessory, you are comparing 56str/15vit meld vs 60vit/15str meld, meaning you are already missing close to 2 AP there just from taking slaying (fending scales better). Not to mention you are losing 45 vit which is almost 1k HP, 100% crucial to get even if you are on the casual level.
    Yeah pretty much this. Gaining let's say 50 crit gives just slightly more than 1% additional crit rate and crit dmg multiplier, which is idk how small of a boost to your dps, in exchange of almost 1k hp.
    (0)

  9. #9
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    There are some accessories where it's at least a question if you're over-geared / not-tanking / really don't need acc. The necklace is not one of those accessories because the fending version has crit (sub) / acc (main). Compared to the slaying version (crit (main) / acc (sub)) it's basically a wash when factoring in the loss of main stat.

    The slots that make at least some sense are...

    Earrings -- lore fending is SkS (sub) / acc (main), midan fending is det (main), parry (sub), lore slaying is crit (main) / acc (sub), midan slaying is det (main) / sks (sub)
    Bracelet -- lore fending is det (sub) / acc (main), lore slaying is SkS (main) / crit (sub)
    1 Ring -- lore fending is acc (sub) / SkS (main), lore slaying is det (main) / SkS (sub), midan slaying is acc (main) / crit (sub)
    (0)

  10. #10
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    He's talking about the i220 midas nm necklaces I think, since he mentioned acc/spd vs crit/spd.

    Edit: on a side note, based on stat weights I think pentamelded (str V + 4x spd IV) crafted i220 ring can potentially be BiS if the actual accu cap is 700-ish, you can take two of those rings and just replace one or two of the spd IV materias for accu IV if needed.
    (0)
    Last edited by aleph_null; 05-20-2016 at 04:29 PM.

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