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  1. #1
    Player
    Mhalak's Avatar
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    Nov 2013
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    34
    Character
    Mhalak Clay
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70

    Specialist skills unnecessary for Omnicrafters?

    After reading in this forum, my understanding is that Specialization is a way for non-Omnicrafters to be able to do end-game crafting without access to all of the cross-class skills.

    That's a decent goal, but I'm disappointed because I'd assumed Specialization would be a way of making certain items craftable only by Specialists - not because they're tagged "specialist only" (as is the case currently), but because they'd be very difficult to make without Specialist actions.

    I was hoping Specialist skills would let Omnicrafters soar above and beyond what they could normally achieve. I keep looking forward to items that somehow require cunning use of Specialist skills, but that's not been the case. With only a bit of overmelding of the pre-Best-in-Slot gear, Omnicrafters can easily and reliably craft 2-star items, no Specialization required. And Omnicrafters with just the base stats necessary for 3-star crafting can overcome any hurdles by adding enough HQ materials.

    As an Omnicrafter, I'd like to be able to put Specialist skills to good use somehow. For instance, using Heart of the Carpenter to drive the Whistle Stack (WS) down or fish for a Good for Byregot's Blessing; having to rely on the progress boost from a WS of 9/6/3 to finish an item, or using Byregot's Miracle to make repeated use of Trained Hand, but none of these actions are necessary or efficient for an Omnicrafter.

    I'm just curious if other Omnicrafters are disappointed that Specialist skills are largely unnecessary for them?
    (0)

  2. #2
    Player
    pushin_tin's Avatar
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    Sep 2014
    Posts
    163
    Character
    Ac Ungarmax
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    The issue is that so many of the specialist actions are tied to the Good condition. Guess what rarely shows up on level 60+ crafts....
    (4)

  3. #3
    Player
    Mhalak's Avatar
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    Nov 2013
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    34
    Character
    Mhalak Clay
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    It's true that Good conditions are rare at 60, but you can use Heart of the CRP/WVR/whatever and fairly reliably get 2+ Good conditions. Using two Tricks of the Trade plus a Satisfaction (easy to do while Maker's Mark is active), you're up 10 CP and your Whistle Stack is down 3. Stretching crafting out long enough (such as by using Maker's Mark) means you're likely to see two more Good conditions.

    But that's not really the point - the point is that I have no reason to do any of this because I can more reliably craft anything with no Specialist skills whatsoever so long as I add sufficient HQ materials. I'd like Specialist skills to not only help non-Omnicrafters get a leg up, but be a necessary part of end-game crafting. It galls me that it's possible to macro-craft end-game items. I'm all for using macros to turn out lower level items, but end game items? No way! End-game crafting should involve skill, cunning use of available abilities, and calculated risk.

    Give me a challenge, dangit!
    (0)

  4. #4
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by pushin_tin View Post
    The issue is that so many of the specialist actions are tied to the Good condition. Guess what rarely shows up on level 60+ crafts....
    Yeah, mostly this. They could fix it but I really don't know why they haven't.

    Quote Originally Posted by Mhalak View Post
    I keep looking forward to items that somehow require cunning use of Specialist skills, but that's not been the case.
    The main problem is that the specialist skills are fundamentally broken. They're unreliable, making your overall synthesis generally worse by being so. They need to fix the skills before anything. I have no idea what they were thinking when they designed them.
    (4)
    Last edited by MomomiMomi; 05-25-2016 at 12:25 PM.

  5. #5
    Player
    Swaggins's Avatar
    Join Date
    Jan 2016
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    4
    Character
    Swaggins Mcbaggins
    World
    Famfrit
    Main Class
    Alchemist Lv 60
    In general I haven't ever really found myself touching any of the specialist actions. Not to mention them being tied to RNG makes them very undesirable and closer to a Russian Roulette gamble. You either get your luck to work for you or it fails to work properly a majority of the time.
    (0)

  6. #6
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I will admit that spec skills are really strong
    I mean when you read their effect it's impressive !

    But as stated by other they are way too demanding and situationnal to be use effectively
    (0)

  7. #7
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,485
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    They're way too dependent on RNG. I don't even have them on my bar.
    (0)

  8. #8
    Player
    LineageRazor's Avatar
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    Dec 2013
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    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Mhalak View Post
    Give me a challenge, dangit!
    Well, you said yourself that you can reliably craft anything - by substituting HQ materials. So, for a challenge, don't substitute HQ materials! A skilled crafter who knows their biz has a high chance of success even when starting with NQ materials. They know when they can afford to substitute in a Precise Touch, or when it's a good time to Tricks a Good or Excellent condition. These generally aren't things you can program into a macro.

    I don't think it's fair to say that endgame crafting is "easy" either. Yes, it's possible now to craft endgame crafting items by way of macro, but getting to that point took a lot of imaginative thinking and experimentation with painfully rare and expensive ingredients. Let's not downplay the achievements of those crafting pioneers!

    The biggest problem with specialist skills is that while they may be powerful, they are too random to be relied upon. Using them is similar to coming up with a crafting process that depends on Rapid Synthesis to close out the synth. That Rapid Synthesis may chew up an awful lot of Progress - but at a minimum, you're going to fail a fifth of your crafts. Your chance of successfully completing the synth may be high, but you're relying on a single action to make or break your synth. Heart of the Crafter is similar - it's expensive, and if you DON'T get those two Goods, your synth is pretty much wrecked.

    One way I could see the Specialist skills becoming useful would be a rather simple change: Have Heart of the Crafter force Good conditions at every possible opportunity, rather than just increase the odds. In seven steps, that would be four guaranteed Good conditions (or three, if you were silly enough to activate it on a Good or Excellent). A skill that provided reliable, predictable Good conditions might very well change the face of Specialist crafting, and allow for the potential of adding recipes that depend on Specialist skills for a decent chance of success.
    (3)

  9. #9
    Player
    Melchkt's Avatar
    Join Date
    Jun 2015
    Posts
    9
    Character
    Graehl Melchkt
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by pushin_tin View Post
    The issue is that so many of the specialist actions are tied to the Good condition. Guess what rarely shows up on level 60+ crafts....
    Correct. They also added the "Delineation" items to increase the likelihood of Good and Excellent conditions (Assumedly back to pre-expansion chances) in exchange for blue scrips, which were obviously designed to be used in tandem with the specialist skills.

    What went completely over their heads is that the system ended up being so convoluted and full of bloat that, simply, no one really bothered. Crafting in Heavensward is punishing enough as it is with the obnoxious amount of materials required for just about every recipe.
    (2)
    Last edited by Melchkt; 05-27-2016 at 01:04 AM.

  10. #10
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Melchkt View Post
    What went completely over their heads is that the system ended up being so convoluted and full of bloat that, simply, no one really bothered.
    They're not just convoluted and full of bloat. They're just downright bad.

    There are many changes I'd like to see made to them. One possible change I'd like is to remove the CP cost from Heart of the Crafter, and replace it with a once per synth restriction. Trained Hand could have its CP cost halved. Whistle While You Work should boost more actions on a multiple of 3, such as Byregot's Miracle. Or, you know... all specialist actions.
    (0)

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