It's true that Good conditions are rare at 60, but you can use Heart of the CRP/WVR/whatever and fairly reliably get 2+ Good conditions. Using two Tricks of the Trade plus a Satisfaction (easy to do while Maker's Mark is active), you're up 10 CP and your Whistle Stack is down 3. Stretching crafting out long enough (such as by using Maker's Mark) means you're likely to see two more Good conditions.

But that's not really the point - the point is that I have no reason to do any of this because I can more reliably craft anything with no Specialist skills whatsoever so long as I add sufficient HQ materials. I'd like Specialist skills to not only help non-Omnicrafters get a leg up, but be a necessary part of end-game crafting. It galls me that it's possible to macro-craft end-game items. I'm all for using macros to turn out lower level items, but end game items? No way! End-game crafting should involve skill, cunning use of available abilities, and calculated risk.

Give me a challenge, dangit!