After reading in this forum, my understanding is that Specialization is a way for non-Omnicrafters to be able to do end-game crafting without access to all of the cross-class skills.

That's a decent goal, but I'm disappointed because I'd assumed Specialization would be a way of making certain items craftable only by Specialists - not because they're tagged "specialist only" (as is the case currently), but because they'd be very difficult to make without Specialist actions.

I was hoping Specialist skills would let Omnicrafters soar above and beyond what they could normally achieve. I keep looking forward to items that somehow require cunning use of Specialist skills, but that's not been the case. With only a bit of overmelding of the pre-Best-in-Slot gear, Omnicrafters can easily and reliably craft 2-star items, no Specialization required. And Omnicrafters with just the base stats necessary for 3-star crafting can overcome any hurdles by adding enough HQ materials.

As an Omnicrafter, I'd like to be able to put Specialist skills to good use somehow. For instance, using Heart of the Carpenter to drive the Whistle Stack (WS) down or fish for a Good for Byregot's Blessing; having to rely on the progress boost from a WS of 9/6/3 to finish an item, or using Byregot's Miracle to make repeated use of Trained Hand, but none of these actions are necessary or efficient for an Omnicrafter.

I'm just curious if other Omnicrafters are disappointed that Specialist skills are largely unnecessary for them?