It's funny because PLD is my least favorite for those reasons. I love DRK.Which is very weird since the tank's responsibility is anything but tiny. You're the first line of defense. Die, and it's frequently over for the entire party. Despite what some people say, you're also frequently the one who give the pace of the duty.
Never have I felt like a weak DPS, and more of a shield for the party. This feeling is even stronger on PLD than any other tank, and it's precisely why I loved playing it in 2.x even if the 1-2-3 gameplay could be a little boring sometimes. That's also why, when I switched from PLD to DRK...I leveled PLD on my alt to still play it
pretty much, high health? superior defense? still go down in 30 seconds without a healer. Things like crowd control, etc arent really a thing, so what we end up with s a melee with a little range, and the worst part about it is that any melee could be made to be as a tank if they had a tank stance and increase aggro and maybe 2 to 3 cooldowns for defense (keen flurry vs dark dance why is it not the other way around?) if it werent for me doing the hall of novice for fun, i wouldve been more confused but in the dps ones, the tank just grabs one mob, and the dps has to take care of the adds jumping the healer to us, thats a terrible tank. tank excercise? see those ten mobs? only grab 3 cause the healer will let you die otherwise lol. Anyway, to me i can accept whatever they have tanks be at this point, im not even sure they know what they want tanks to be, So ultimately id look for more entertaining or distracting ways to tank to make it more enjoyable and less of a chore honestly. 123 145 126 rinse repeat
Last edited by ADVSS; 05-26-2016 at 08:55 PM.
To each is own
It would be so good for the game to equally reward agressive tanking and turtle tanking, though.
Considering that any DPS will go down in 10 seconds, it's a pretty impressive feat
Solo runs in Palace of the Dead will be a good way to see how each job fare compared to others![]()
Last edited by Reynhart; 05-26-2016 at 08:51 PM.
im really excited for that, but i feel like sch or any healer will probably do better than any tank honestly. But thats assuming they dont do anything exciting for things like level up. Maybe we'll see a tree or choice of abilities that are different like the pvp abilitiesTo each is own
It would be so good for the game to equally reward agressive tanking and turtle tanking, though.
Considering that any DPS will go down in 10 seconds, it's a pretty impressive feat
Solo runs in Palace of the Dead will be a good way to see how each job fare compared to others
What I hope is gear with special effects on skills. Since you wouldn't be able to use it outside of the Deep Dungeons, and that the loot will probably be random, it's a god way to see how such items would flow into the game without fearing any of them to become mandatory.
We could also see a return of class usage. Since your level will start at 1, you won't have any of the job abilities that make them really powerful. And cross-classing healing or mitigation skills as a DPS would help you going solo.![]()
True! I forgot about classes, thats a very good point made! A lot of possibilities there to be consideredWhat I hope is gear with special effects on skills. Since you wouldn't be able to use it outside of the Deep Dungeons, and that the loot will probably be random, it's a god way to see how such items would flow into the game without fearing any of them to become mandatory.
We could also see a return of class usage. Since your level will start at 1, you won't have any of the job abilities that make them really powerful. And cross-classing healing or mitigation skills as a DPS would help you going solo.
Beastmaster: Squishy fighter that becomes a tank when they ride on the back of their pet.
Mystic Knight: A mage tank. Switches between a squishy caster that becomes a tank (and gains different gameplay) once you hit your tank stance.
Dancer: Tank that focuses on reducing damage by grazing enemy hits with a self heal and steps that are used to mitigate or disable the enemy.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Samurai and Red Mage are gonna be DPS...
I want Viking. Something with a hammer. Maybe another shield tank too, but using the shield less for defense and more as a weapon than PLD does. Could give another blunt damage job too. Give it really nice OT burst DPS so there is an alternate option to WAR.
Last edited by SyzzleSpark; 06-04-2016 at 07:49 AM.
Don't know if they'll implement hammers. Goldsmith's and Miners use them and I don't know how they factor in their armory system. The same thing with Scythes being tied to Botanists. Since a few DRK's would vouch for DRK's having scythes.
Bludgeoning damage is a rarity so that could be great. I've always been fond of the one Garlean guy that used Gunshields as a weapon.
I mean they've basically boggled it down to each class uses a single weapon and no other class can share. The shield being PLD exclusive HW and up being the key example. When before WHM/BLM could take shields as well.
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