Page 10 of 10 FirstFirst ... 8 9 10
Results 91 to 100 of 100

Hybrid View

  1. #1
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    war hammers and maces though sort of like the difference between a greatsword and one handed sword is a posibility. Would probably combine viking with mediator(war cries/banners and intimidation skills, party buffs debuffs) the other side of a barbarian archetype that warrior doesnt embody.maybe.
    (0)

  2. #2
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    I personally still want Geomancer as a tank. Tanks control the battlefield, so having a tank that literally controls battlefield is a fun concept.
    (1)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  3. #3
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MiniPrinny View Post
    I personally still want Geomancer as a tank. Tanks control the battlefield, so having a tank that literally controls battlefield is a fun concept.
    Yeah if they use geo from tactics that could work, geos were pretty strong given the right weapon/gear
    (0)

  4. #4
    Player
    Mattelot's Avatar
    Join Date
    Dec 2015
    Posts
    162
    Character
    Mattelot Leviathan
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MiniPrinny View Post
    I personally still want Geomancer as a tank. Tanks control the battlefield, so having a tank that literally controls battlefield is a fun concept.
    I like that idea. I would rather SE tries a fresh concept like this for a tank than take the obvious choice, such as Samurai. I would rather see Samurai implemented as a melee DPS. Then for the healer, either Red Mage or Blue Mage.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Don't know if they'll implement hammers. Goldsmith's and Miners use them and I don't know how they factor in their armory system. The same thing with Scythes being tied to Botanists.
    Miner (sludge)hammers and botanist scythes are both technically considered off-hand weapons at the moment though. Unless a future job is supposed to wield a pick, the only true overlap already occurred with Botanist axes, and it hasn't been a problem. And clearly the Armorer/Blacksmith/Goldsmith hammer is far from unique.
    (0)

  6. #6
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    A tank that absorbs dmg and redirects it at the boss or party mates. It will focus on support and distributes a % to mobs/friendly targets.
    (0)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  7. #7
    Player
    waffs's Avatar
    Join Date
    Jan 2015
    Posts
    4
    Character
    Waffy Waffs
    World
    Tonberry
    Main Class
    Marauder Lv 60
    for tank, maybe a Strike/Blunt type attack Tank that uses Mace or Hammer and shield (Crusaders or Vikings i guess...); or a Piercing/Thrust type attack Tank that uses Spear and shield (Spartan/Templar).
    for melee dps, maybe additional Strike/Blunt type attack dps (Berserker?) and the most requested Slash type attack dps (Samurai)
    for caster dps, maybe a single-target-only mage (Red/Blue Mage/Elementalist?).. burst damage on a single enemy, in contrast to black mage - massive aoe dmage...
    (0)

  8. #8
    Player
    Ashur's Avatar
    Join Date
    Mar 2016
    Posts
    92
    Character
    Morfran Llewellyn
    World
    Odin
    Main Class
    Gladiator Lv 70
    I would like a new job like that, uses a huge club or hammer. Call it Enforcer, give it some lore about being a bounty hunter/ law enforcement type. Give it a club and chain skills, so it can pull an enemy, use a chain to redirect aggro to itself for 10 seconds (like a temporary provoke). Maybe if its aggro came from DoTs, lets call it Bruising. but also snap aggro for tank swaps and pulls. maybe instead of war's10% slashing debuff it brings a constant 1 or 2% vuln on the boss. Not OP but it helps dps too, and with a damage reduction it means we have PLD/ DRk MTs and WAR/ Enforcer OTs.

    other chain skills can include a DoT/ HoT, where it drains 20% of the enforcer's HP from the target over 20secs, but on a fairly long cooldown. with the club i alsi think an AoE stun would be cool, on a 2 min cooldown so you can put down DoTs on multiple enemies and then stun em to stop em running away while that takes place. also its 5 seconds reprieve, and the CDs can start after. A club seems like it would stun you if you get smacked in the head
    (0)

  9. #9
    Player
    Kindread's Avatar
    Join Date
    Jan 2014
    Posts
    36
    Character
    Soj Ourn
    World
    Behemoth
    Main Class
    Gladiator Lv 19
    See: Necromancer from DAoC

    This could be any summoner type class that is acceptable by FF lore, but the difference would be that the summoner goes into an ethereal state while her pet is out, all skills used directly through the pet, which would mitigate damage via life taps and generate enmity through disease cloud attacks.

    Once the pet dies the necromancer is reduced to 5% health and has her movement reduced by 75%.
    (0)

Page 10 of 10 FirstFirst ... 8 9 10