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  1. #1
    Player Februs's Avatar
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    Jul 2015
    Location
    Ul'dah
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    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NessaWyvern View Post
    Ehhh..... PLDs can stop a healer for healing for around 10seconds if they time their stuns right. Pretty sure PLDs don't need a buff. Drks could use a buff though.
    Pld could use a few buffs ... in PvE. In PvP they function just fine. Dps need to pick up the dmg slack a little, but that's not anything to start a riot over. War's are also fine. Seeing as how Dps is pretty much their primary (if not only) function, nerfing them doesn't make sense.

    Drk's, on the other hand, absolutely require a buff in PvP. I agree with that, 100% because they're next to useless as they are right now. They don't match War's in dmg. They don't come anywhere near Pld's in utility. Having one on the team is pretty much a giveaway spot. That needs to change. Given that SE could make several adjustments to the job which would have absolutely no detrimental effects to the way they function in PvE, I think they're in the best spot for a PvP overhaul. Supposedly, SE is looking into it, and we'll see some form of fix before the next season. I just hope it's not too little too late. I'd like to get some use out of my Drk in Shatter when it comes out.
    (3)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Februs View Post
    Dps need to pick up the dmg slack a little, but that's not anything to start a riot over.
    Not even, WAR does higher damage, while PLD pacifies the healer, both achieve the same goal through two different means. Totally agree that DRK needs changes. It doesn't even need a buff, it needs a reworking, and SE need to work out the direction that they are taking the job pvp wise, as DRK has no purpose or game plan as of now (at least not in comparison to the other two), its just DRK.
    (1)

  3. #3
    Player Februs's Avatar
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    Jul 2015
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    Ul'dah
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    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lambdafish View Post
    Not even, WAR does higher damage, while PLD pacifies the healer, both achieve the same goal through two different means.
    Oh, totally. That's not quite what I meant. As far as War and Pld go, I'd say that they're both fairly well balanced. They just have a different style of play. What I meant was that, during a Pld's full stun rotation, the onus is squarely on the Dps to do 100% of the dmg. Each time I lock down the healer, I'm trusting my Dps to be strong enough to use that time and score a kill. In that way, having a Pld on the team puts a bit more pressure on the Dps to increase their output, because they're on the clock to score that kill (9 seconds and counting). Ideally, though, a Dps should be aiming for maximum output regardless of what kind of tank they get.
    (0)

  4. #4
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Februs View Post
    Pld could use a few buffs ... in PvE. In PvP they function just fine. Dps need to pick up the dmg slack a little. . .
    ...a little? *falls out chair laughing. Trips over wire and falls out window laughing. Tumbles to death, body explodes on street below laughing. Placed in coffin and burried laughing* I seem to keep seeing full matches with plds at 40-50k and wars at 110+. Ya, me understand the typical excuse (blms swear by it) but, they need to help pld out lol. Wars just fine.
    (0)

  5. #5
    Player

    Join Date
    Jul 2011
    Posts
    644
    i see often pld at 80k, the higher can be 100k,
    i see often war at 110k like you said, the higher can be 150k
    50k from pld ? i even see monk and ninja at 60k
    i think you need to see a damaging pld , it's right war do more damage but you understimate the damages of the pld here.
    (0)
    Last edited by kensatsu; 06-01-2016 at 10:52 PM.

  6. #6
    Player Februs's Avatar
    Join Date
    Jul 2015
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    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by kensatsu View Post
    50k from pld ? i even see monk and ninja at 60k. i think you need to see a damaging pld , it's right war do more damage but you understimate the damages of the pld here.
    Unfortunately, no. You're not wrong that Pld's can push their numbers as high as as 100k. At maximum dmg potential, a Pld can score anywhere between 90-120k in a match. Unfortunately, they'll be doing more harm then good if they do that.

    To score damage that high, a Pld has to actively ignore their CC, because every use of shield bash is a massive potency reduction (540 potency reduced to a maximum of 330 potency). Even in the best possible conditions, A Pld stun lock has a maximum potency of 960 (Shield Bash x3 + Spirits Within (at full Hp) + Full spec'd Glory Slash + CoS), or 1110 if Shield Swipe Proc's in that time (Full Swing is not included, as it is typically used on the Dps's primary target, not the Pld's, when suppressing the healer). Their maximum burst within that same amount of time is 1320, or 1470 if Shield Swipe proc's. During this time, the healer would have free reign to cast as many cures as their spell speed allows, because Pld's burst is not strong enough to cause interruptions without the use of a stun or silence. Keep in mind, as well, that a Pld's maximum burst can be interrupted at any time if they are forced to cast a Clemency or disengage to save another party member with Cover. Even if the Pld is attempting a full dmg rotation, they are at the mercy of their team's performance.

    Given that any combination of Dps in this game can easily outburst a Pld, it is far more beneficial for a Pld to reduce their own potency in exchange for giving the dps 9 seconds of unmitigated damage. So, the average Pld end damage typically falls in the range of 40-50k, depending on how much support they have to provide for their teammates. With a self-sufficient team (healer knows how to kite well and is keeping up with the dmg spikes), a Pld can push their values higher, but given that teams are random, it is very rare for a Pld to have the freedom to push their numbers that high, especially at higher ranked matches where the competition is stiffer.
    (0)

  7. #7
    Player

    Join Date
    Jul 2011
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    ok i see what you mean, it's why i see pld doing this damages, these ones certainly try to doing more damages than support.
    i have see sometimes annoying pld, stun lock healer when the dps target is gonna die, i din't watch how much damages the pld was doing for these matchs, but it make sense.
    (0)

  8. #8
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Warriors are fine now. They definitely were OP before the nerf though. Dat 2x fell cleave could just about solo anything.
    (0)