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  1. #1
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kisangi View Post
    It's definitely possible, but to stay on top in Aether, I had to basically non-stop pvp night and day. There were also a lot more people, and I didn't run into as many groups as I seem to do here where we literally couldn't kill anything. Paladin have the capacity to be good, but it's a play style that favors survivability and utility over dps; it's not necessarily the paladin's fault, or makes them bad that the dps aren't focusing a target, or can't kill anything.
    Basically this ^.

    I don't play as much as you top rankers do. I only get about an hour or so of playtime; so, I'm lucky to get one or two matches a night, but I can say pretty confidently that Pld's success or failure in Feast is heavily dependent on the team's performance. It doesn't matter how good I am at spreading my stuns out, or how effectively I lock down the healer. If the dps is lacking, then there's nothing that I can really do to help them. I can't execute my full Stun Lock and help with total damage, so I'm purely reliant on the dps to be good at their jobs. If they can't kill a target that I've placed Full Swing on within the 9 seconds I'm suppressing the enemy healer, then I might as well hang my sword up and call it a night.

    The same goes for my friendly healer. If the healer is ineffective at kiting enemies or can't keep up with the enemy dps, then it cuts into my performance. Every time I have to fall back to Cover a target (especially the one's who run away from the tether >.>), it costs me utility somewhere else in the field. Every time I have to stun an enemy dps to interrupt their burst, I'm cutting into my overall dps, possibly even destroying my combo potency / DoT placement. It's basically a sliding scale, where Pld is playing the part of the counterweight. If too many pieces aren't lining up, it all falls apart.

    I know for a fact that I'm not perfect at the job. I cock things up just as much as the next guy, but being that dependent on your teammates makes it very difficult to maintain a good winning average. That said, it does make the good matches all the more satisfying.
    (4)
    Last edited by Februs; 05-27-2016 at 05:29 PM.

  2. #2
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Februs View Post
    The same goes for my friendly healer. If the healer is ineffective at kiting enemies or can't keep up with the enemy dps, then it cuts into my performance. Every time I have to fall back to Cover a target (especially the one's who run away from the tether >.>), it costs me utility somewhere else in the field. Every time I have to stun an enemy dps to interrupt their burst, I'm cutting into my overall dps, possibly even destroying my combo potency / DoT placement.
    Oh gosh.

    "Jophia, why aren't you doing more damage? Use more combos."
    "Jophia, why aren't you helping us survive? Cast more absorbs and heals."
    "Jophia, why aren't you stunning more enemies? Get up there and lock down healers and casters."
    "Jophia, why are you up at the front? Stay back and Cover and protect our healers and peel off them."

    I don't even think it's incorrect criticism, it's just overwhelming. I need that move from the Warcraft games where the Panda splits into 3 different units that can act simultaneously.
    (2)
    Last edited by Eorzean_username; 05-27-2016 at 10:18 PM.

  3. #3
    Player
    Fodemhouse's Avatar
    Join Date
    May 2015
    Posts
    55
    Character
    Captain Fodemhouse
    World
    Behemoth
    Main Class
    Gladiator Lv 70

    yep

    I guess we are talking a lot of things outside the topic, so I will go back to it... I dont think warriors need a nerf.... Warriors are just fine...
    (0)
    Last edited by Fodemhouse; 05-28-2016 at 12:39 AM.

  4. #4
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Eorzean_username View Post
    I don't even think it's incorrect criticism, it's just overwhelming. I need that move from the Warcraft games where the Panda splits into 3 different units that can act simultaneously.
    I feel your pain. I learned a long time ago to filter the kinds of criticisms I take to heart in PvP, because a lot of people spout some pretty ridiculous demands. Anyone who expects me to be in two places at once, for example, gets ignored outright. Anyone who thinks that I should be doing one thing, and one thing only, also gets ignored, especially when that thing is something which is outside a Pld's capabilities.

    In general, everyone thinks they know your job better than you do, even if they've never played it in PvP. So, you just have to play to your strengths and be honest about your own performance instead of listening to the outrageous comments ushered by strangers. Quite frankly, if they have time to watch you and critique your job, they aren't spending enough time doing their own.
    (0)

  5. #5
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Seems to be polarising.. some people think warrior is fine, some think it's definitely too strong.

    Warrior has a stance which increases crit rate, right? and dragoon has party crit buff? do those stack?
    (0)

  6. #6
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rufalus View Post
    Seems to be polarising.. some people think warrior is fine, some think it's definitely too strong.

    Warrior has a stance which increases crit rate, right? and dragoon has party crit buff? do those stack?
    They do, but never for the maximum duration of the buff.

    War's get a passive stacking crit buff of 2% per stack of Abandon. They max out at 10% with a full five stacks, which is when they're "Uncontrollable." That passive crit buff only lasts for as long as they have that status, though. As soon as they use Fell Cleave and burn all their stacks, their passive crit buff gets reset to 0. So, the amount of time during which Internal release/Battle Litany overlap with the Uncontrollable status is actually quite small, but the burst potential is astronomical.

    War's maximum crit potential is when they are Uncontrollable, so having even one additional crit buff (battle litany or even Internal Release) greatly boosts their odds of hitting a Crit Fell Cleave. It's for this reason that you can see War's string together 3 Fell Cleaves and get multiple critical hits (sometimes all 3), but typically score less critical hits overall when compared to a Pld (who gets more crits on average with their auto attacks then any other Tank). The potential burst is extremely high; however, they are never using the full time duration. It's also pretty difficult (if not impossible) for a Drg to time their Battle Litany for a War's burst in solo-queue, due to the lack of voice chat. For that reason alone, slotting a Nin with a War is almost always the better option, because the slashing damage buff the ninja gets is far more consistent over the course of the match.

    That said, PvP is all about burst potential, not damage over time. So, War's still get the best usage of these buffs, even if they're miss-timed a little.
    (1)
    Last edited by Februs; 05-28-2016 at 05:37 AM.

  7. #7
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    Solo play works best with individual performance rather than team performance, Paladins can't really do anything on their own and depend to much on the dps doing their very best while warriors can potentially solo someone on their own.
    (1)

  8. #8
    Player JzBen's Avatar
    Join Date
    Sep 2014
    Posts
    42
    Character
    Jz Ben
    World
    Ragnarok
    Main Class
    Miner Lv 61
    Nerf War dmg QQ, Too hard to CC when they use berserk QQ.
    (3)

  9. #9
    Player
    kensatsu's Avatar
    Join Date
    Jul 2011
    Posts
    644
    Character
    Kuroiko Neko
    World
    Spriggan
    Main Class
    Goldsmith Lv 90
    XD it's why i can't solo strong healer easily, i get control when i pop berserk.
    But we can be a little tricky to attempt a kill.

    some exemple any healer have to know to cc war or use instant when you need :
    1 - a war can stun before use full swing, IR, berserk you will take the first felt cleave, you use an instant before get the second felt cleave

    2 - the war don't stun early pop full swing, IR, berserk, try to control him, because he will certainly do felt cleave/stun /felt cleave to make you not able to use an instant between the two felt cleave

    3 - the war read what you do, and wait you use your instant before bursting. , in this case it can be a dead, you need to try to control him and pray because you don't have instant anymore XD

    try to know also if the war used homlang or not, the homlang reset all the 3 minutes, if he din't used homlang it mean he can use when you get behind wall, it can make you unable to heal anybody for 6 secondes.
    There a few exemple but it's why healer have to put focus on war and read what he is doing.
    (0)
    Last edited by kensatsu; 06-02-2016 at 07:37 PM.

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