They do, but never for the maximum duration of the buff.
War's get a passive stacking crit buff of 2% per stack of Abandon. They max out at 10% with a full five stacks, which is when they're "Uncontrollable." That passive crit buff only lasts for as long as they have that status, though. As soon as they use Fell Cleave and burn all their stacks, their passive crit buff gets reset to 0. So, the amount of time during which Internal release/Battle Litany overlap with the Uncontrollable status is actually quite small, but the burst potential is astronomical.
War's maximum crit potential is when they are Uncontrollable, so having even one additional crit buff (battle litany or even Internal Release) greatly boosts their odds of hitting a Crit Fell Cleave. It's for this reason that you can see War's string together 3 Fell Cleaves and get multiple critical hits (sometimes all 3), but typically score less critical hits overall when compared to a Pld (who gets more crits on average with their auto attacks then any other Tank). The potential burst is extremely high; however, they are never using the full time duration. It's also pretty difficult (if not impossible) for a Drg to time their Battle Litany for a War's burst in solo-queue, due to the lack of voice chat. For that reason alone, slotting a Nin with a War is almost always the better option, because the slashing damage buff the ninja gets is far more consistent over the course of the match.
That said, PvP is all about burst potential, not damage over time. So, War's still get the best usage of these buffs, even if they're miss-timed a little.
Last edited by Februs; 05-28-2016 at 05:37 AM.
I feel your pain. I learned a long time ago to filter the kinds of criticisms I take to heart in PvP, because a lot of people spout some pretty ridiculous demands. Anyone who expects me to be in two places at once, for example, gets ignored outright. Anyone who thinks that I should be doing one thing, and one thing only, also gets ignored, especially when that thing is something which is outside a Pld's capabilities.
In general, everyone thinks they know your job better than you do, even if they've never played it in PvP. So, you just have to play to your strengths and be honest about your own performance instead of listening to the outrageous comments ushered by strangers. Quite frankly, if they have time to watch you and critique your job, they aren't spending enough time doing their own.
...a little? *falls out chair laughing. Trips over wire and falls out window laughing. Tumbles to death, body explodes on street below laughing. Placed in coffin and burried laughing* I seem to keep seeing full matches with plds at 40-50k and wars at 110+. Ya, me understand the typical excuse (blms swear by it) but, they need to help pld out lol. Wars just fine.
i see often pld at 80k, the higher can be 100k,
i see often war at 110k like you said, the higher can be 150k
50k from pld ? i even see monk and ninja at 60k
i think you need to see a damaging pld , it's right war do more damage but you understimate the damages of the pld here.
Last edited by kensatsu; 06-01-2016 at 10:52 PM.
Unfortunately, no. You're not wrong that Pld's can push their numbers as high as as 100k. At maximum dmg potential, a Pld can score anywhere between 90-120k in a match. Unfortunately, they'll be doing more harm then good if they do that.
To score damage that high, a Pld has to actively ignore their CC, because every use of shield bash is a massive potency reduction (540 potency reduced to a maximum of 330 potency). Even in the best possible conditions, A Pld stun lock has a maximum potency of 960 (Shield Bash x3 + Spirits Within (at full Hp) + Full spec'd Glory Slash + CoS), or 1110 if Shield Swipe Proc's in that time (Full Swing is not included, as it is typically used on the Dps's primary target, not the Pld's, when suppressing the healer). Their maximum burst within that same amount of time is 1320, or 1470 if Shield Swipe proc's. During this time, the healer would have free reign to cast as many cures as their spell speed allows, because Pld's burst is not strong enough to cause interruptions without the use of a stun or silence. Keep in mind, as well, that a Pld's maximum burst can be interrupted at any time if they are forced to cast a Clemency or disengage to save another party member with Cover. Even if the Pld is attempting a full dmg rotation, they are at the mercy of their team's performance.
Given that any combination of Dps in this game can easily outburst a Pld, it is far more beneficial for a Pld to reduce their own potency in exchange for giving the dps 9 seconds of unmitigated damage. So, the average Pld end damage typically falls in the range of 40-50k, depending on how much support they have to provide for their teammates. With a self-sufficient team (healer knows how to kite well and is keeping up with the dmg spikes), a Pld can push their values higher, but given that teams are random, it is very rare for a Pld to have the freedom to push their numbers that high, especially at higher ranked matches where the competition is stiffer.
ok i see what you mean, it's why i see pld doing this damages, these ones certainly try to doing more damages than support.
i have see sometimes annoying pld, stun lock healer when the dps target is gonna die, i din't watch how much damages the pld was doing for these matchs, but it make sense.
Warriors are fine now. They definitely were OP before the nerf though. Dat 2x fell cleave could just about solo anything.
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