People are arguing for an "Auction House", because that is what it was called in XI. Most people don't know what else to call it, and so that's what's carried over. We're trying to communicate with the people who developed XI, and so we're using XI terminology. I'm sorry if that confuses you.
The point is we want a system that cuts out the middle man of having to constantly run back and forth for no real reason other than the devs designed a flawed system that they're holding onto because they're expecting to make a quick buck once retainers go on sale for real money. What it's called doesn't matter, if you read the contents of most people's arguments, instead of focusing entirely on the terminology, or taking an apologist's stance (like most people are doing) then you'd understand what we're trying to argue for.
I think I speak for most people when I say that we want a system that is not COMPLETELY FLAWED IN EVERY SINGLE FACET OF ITS DESIGN, which is what we have with the current MW.
Call it what you want, I'll continue calling it an AH because that is the language that people here speak (XI lingo, or whatever).
Edit:
As if it were that easy. Before you can even search the damn things you want you have to take a guess at what ward the item you're looking for may be in. Want a shield? Try to figure out what category those fall into. Guessed wrong? Try again. And again. And again. And once you find the item you want, hit enter on it, and then try to guess what happens from there. 'Cause the game sure as hell doesn't tell you what you're supposed to do from there.
You probably knew how to use the wards because the Lodestone told you how when they were implemented.
Anyway, If I weren't all ready attached to this game and had to put up with that crap, I'd leave, too. The wards are completely unintuitive.