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  1. #11
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    At least it's better than that incredibly stupid exp penalty concept. If you think this game needs an exp penalty you need a bullet to the head.
    (1)

  2. #12
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Anonymoose View Post
    I'm going for more of a "If you had an issue with it in the past, has the work of the dev-team to adjust it made you feel differently about it, or do you still reject it?"
    Oh, in that case I shouldn't have voted.
    Because I always liked it, but I also like how it got easier lately (I wouldn't want them to remove it though!).
    I voted for..uhm.."I don't mind it now that it's been simplified." while actually meaning: "I like it better now that it's been simplified, but I always liked it."
    (1)

  3. #13
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,039
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Pyrix View Post
    At least it's better than that incredibly stupid exp penalty concept. If you think this game needs an exp penalty you need a bullet to the head.
    This is very true. Though, to be honest, my brain can't really tell the difference in practice anymore.

    In XI, I'd die a few times in events and it required me to begrudgingly head to campaign for a few hours - meanwhile in XIV, I die a few times in events and spend a few hours begrudingly farming 50k worth of whatever just so my fundage retains balance.

    Same time sink, but with a resource sink as well.

    Either way, I'm out fighting (or in XIV's case, possibly also gathering/crafting) to gain back something I feel like I already put in the effort to obtain. The difference is that in FFXIV, it's a cycle: Breaking gear to earn money to repair broken gear by breaking gear to earn gil to... etc. That feels way too much like real life. (Fix the car to get to work to get the money to fix the car to get to work, etc.)

    At least when it was solid EXP loss, the only resource required to gain it back was my time. It didn't want my gear, and I could do it with a completely empty bank and the equipment I'd earned. EXP loss was a terrible time-sink mechanic, but this actually makes me feel, on a mental input-output level, worse.

    I feel like XIV took a cue from an action game, (in which things that are just flat-out given to you break and have to be maintained and upgraded) but still wants to be a sandbox (in which you earn everything you have exchange hours of grinding repetitive tasks for imaginary currency.) Why am I required to do both? And why pay to do that and call it fun? On a base level, it just feels wrong. Little things like that are overtaking the things I enjoy (in time requirements especially; I spent 4 hours on obligations just to spend an hour having fun).

    Again, I feel like, for the sake of the game-masters convenience (not having to do more complex coding, start systems over, fix an economy broken by their bad choices) I'm being denied what I've rightfully earned.

    I like playing the game very much, and the world in which it takes place is amazing... but when it goes legitimate and they start asking for money - there's this little part of me that only looks at how I react to the gaming experience and asks - "Are you nuts?"

    I guess I'm in the minority on this one.
    (1)
    Last edited by Anonymoose; 10-06-2011 at 06:22 AM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

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