No "I like it" options.... doesn't really give you a proper result


No "I like it" options.... doesn't really give you a proper result




Apologies for Double Post
If you like it, it's never bothered you in the slightest. This isn't so much a "Do you like it or dislike it," kind of question, I'm going for more of a "If you had an issue with it in the past, has the work of the dev-team to adjust it made you feel differently about it, or do you still reject it?"
I already know there are strong arguments and solid opinions for the like and dislike camp, I just want to see patterns in what, if anything, makes people like it more or less - or whether they LIKE it more or less, or just get MORE and LESS pissed off at it.
Get what I mean?
Sorry if that was left unclear. I'll add it to the OP.
Last edited by Anonymoose; 10-05-2011 at 08:38 AM.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola

At least it's better than that incredibly stupid exp penalty concept. If you think this game needs an exp penalty you need a bullet to the head.




This is very true. Though, to be honest, my brain can't really tell the difference in practice anymore.
In XI, I'd die a few times in events and it required me to begrudgingly head to campaign for a few hours - meanwhile in XIV, I die a few times in events and spend a few hours begrudingly farming 50k worth of whatever just so my fundage retains balance.
Same time sink, but with a resource sink as well.
Either way, I'm out fighting (or in XIV's case, possibly also gathering/crafting) to gain back something I feel like I already put in the effort to obtain. The difference is that in FFXIV, it's a cycle: Breaking gear to earn money to repair broken gear by breaking gear to earn gil to... etc. That feels way too much like real life. (Fix the car to get to work to get the money to fix the car to get to work, etc.)
At least when it was solid EXP loss, the only resource required to gain it back was my time. It didn't want my gear, and I could do it with a completely empty bank and the equipment I'd earned. EXP loss was a terrible time-sink mechanic, but this actually makes me feel, on a mental input-output level, worse.
I feel like XIV took a cue from an action game, (in which things that are just flat-out given to you break and have to be maintained and upgraded) but still wants to be a sandbox (in which you earn everything you have exchange hours of grinding repetitive tasks for imaginary currency.) Why am I required to do both? And why pay to do that and call it fun? On a base level, it just feels wrong. Little things like that are overtaking the things I enjoy (in time requirements especially; I spent 4 hours on obligations just to spend an hour having fun).
Again, I feel like, for the sake of the game-masters convenience (not having to do more complex coding, start systems over, fix an economy broken by their bad choices) I'm being denied what I've rightfully earned.
I like playing the game very much, and the world in which it takes place is amazing... but when it goes legitimate and they start asking for money - there's this little part of me that only looks at how I react to the gaming experience and asks - "Are you nuts?"
I guess I'm in the minority on this one.
Last edited by Anonymoose; 10-06-2011 at 06:22 AM.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola



Oh, in that case I shouldn't have voted.
Because I always liked it, but I also like how it got easier lately (I wouldn't want them to remove it though!).
I voted for..uhm.."I don't mind it now that it's been simplified." while actually meaning: "I like it better now that it's been simplified, but I always liked it."
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