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  1. #1
    Player
    Anonymoose's Avatar
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    Mar 2011
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    Limsa Lominsa
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    5,031
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100

    Gear Damage Poll 10/04/2011

    NO QQ.

    I've been very resolute in my opinion that there are very few things they can do to this game that could truly be considered deal-breakers; pretty much everything we complain about so feverishly is likely easy for us to adapt to in the long run.

    Having said that, I've given it a year and I've earnestly tried very hard to adapt to the Gear Damage system. However, after my years in FFXI, I just can't get used to it. It feels wrong; feels out of place. The requirements it sets forth for time and gil input bother me, not on an "I can't make it work," level, but an "It feels wrong to be penalized this way." level. I hesitate to say it, but I don't think I'll ever truly get used to or accept it in FFXIV.

    I appreciate all the work they've put into it, but having it completely break at 0% and having to blow through (5k) x (10) slots everytime I have an intense grind or failed event... (or grind all the crafts my job uses, and/or just make friends with people who pity me easily) ... It just feels so wrong, to me.

    I just wanted to ask: How are those of you have never been in the "I like it!" camp perceiving it these days: Have you grown to accept it as inevitable and gotten over it, or have your disagreements with the system simply fallen silent?

    In my opinion, it's a cheap gimmick that acts as both an attempt to legitimize crafters having unique, full-on, legitimate CLASSES and a gil-sink. How are you seeing it these days?

    (4)
    Last edited by Anonymoose; 10-05-2011 at 08:43 AM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  2. #2
    Player
    Avraym's Avatar
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    Aug 2011
    Location
    Gridania
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    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    With the Repair NPC cost being as low as 5k for the highest ranking gear, its cheap now to just repair npc.

    Repair was annoying before, but it wasn't costly for me. And this just makes it a bit easier
    (2)

  3. #3
    Player
    Lienn's Avatar
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    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I like the gear damage concept as a whole...but not they way Yoshida is going. Having NPC repair 99% and this cheap and gear damage having no impact unless reaching 0% will justt make it a waste of time.

    IMO, to leave it this way would be better just remove gear damage at once. I just don't ask it because the last thing i want to see here is XP death penalty...so i "support" gear dmg =P
    (0)

  4. #4
    Player
    Aistaraina's Avatar
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    Mar 2011
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    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    I have awesome friends, they repaired my stuff for free pre 1.18. Post 1.18... I just used a certain GC's seals I didn't care about and loaded up on dark matter. The system is fine imo.
    (0)

  5. #5
    Player
    Avraym's Avatar
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    Aug 2011
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    Gridania
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    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    I'd like to see DoH repair's offering something highly benefitial to crafters. Of course this could be rigged by intentionally dieing consitantly to get damaged gear.
    (0)

  6. #6
    Player
    Enthy's Avatar
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    Mar 2011
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    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Never liked gear damage.
    (3)

  7. #7
    Player
    Rutelor's Avatar
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    Mar 2011
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    Limsa Lominsa
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    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    I disagree. I think it makes more than sense. On the contrary side of the spectrum to your reaction, I played FFXI for years, feeling it was wrong that gear didn't receive damage, while we did. I wold very much lament the absence of this system from FFXIV.

    Gear damage is not a new concept, and it has been a fixture in MMOs (and single-player games) for many years. So the feeling that it's a bizarre concept to adapt to is a surprising one to me. Furthermore, in a game where death means so little as it does in this one, I would be very disappointing (at least to me) if this penalty element were to disappear. Gear damage is one of the few things that establishes some sort of consequence to reckless behavior in the open world, and at that, it's still a very mild one.
    (0)
    Last edited by Rutelor; 10-05-2011 at 08:27 AM.

  8. #8
    Player
    Fear's Avatar
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    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    No "I like it" options.... doesn't really give you a proper result
    (2)

  9. #9
    Player
    Anonymoose's Avatar
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    Mar 2011
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    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    I agree that the system is... functional(ish). I still think 40,000~50,000 gil per full-repair feels totally wrong, but if you play the game a lot, don't miss your leves, and sell your vendortrash - you kinda break even. I won't deny that.

    The system itself doesn't feel broken to me, it just feels out of place - like it's in the wrong game and makes me have less fun playing it.

    In my opinion, playing Final Fantasy and running into Gear Damage is like playing a racing game and having a game mechanic where a tire pops and you have to get out and play the Bioshock hacking puzzle to get another one. Even if it worked perfectly well, what the hell is it even DOING there?

    IMHO, the system just doesn't feel like Sandbox MMO, it feels like action MMO. I understand that we should be incorporating all the great aspects we can. I'm all for genre-blurring. But am I alone in saying that gear damage in FFXIV feels like mixing... say, whiskey and cotton candy? Sure, they're both great ALONE, but together ... who f**ked a clown in here?

    (Acknowledgements: Dave Attell)
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  10. #10
    Player
    Anonymoose's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Apologies for Double Post

    Quote Originally Posted by Fear View Post
    No "I like it" options.... doesn't really give you a proper result
    If you like it, it's never bothered you in the slightest. This isn't so much a "Do you like it or dislike it," kind of question, I'm going for more of a "If you had an issue with it in the past, has the work of the dev-team to adjust it made you feel differently about it, or do you still reject it?"

    I already know there are strong arguments and solid opinions for the like and dislike camp, I just want to see patterns in what, if anything, makes people like it more or less - or whether they LIKE it more or less, or just get MORE and LESS pissed off at it.

    Get what I mean?

    Sorry if that was left unclear. I'll add it to the OP.
    (0)
    Last edited by Anonymoose; 10-05-2011 at 08:38 AM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

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