I'm not sure exactly in every case of this statement but for me a "true" pet class would let me choose my pet from the wilds. In games like Guild Wars, WoW, FFXI and quite a number of others you can go out into the world and pick a minor non-humanoid enemy and lure it into your employ indefinitely. The process of "taming" it is usually entertaining too as you usually have to disarm yourself and try to win it's affections while it tries to bite your head off. Also, you can often die in the process if you fail. So, once successful, it really feels like you have gotten a "pet" so there is more a sense of some kind of bond as well as the achievement of the success of taming. Out of all the creatures out there, you got that one and it chose you too...and etc.
Ya it's just a psychological shortcut to make use feel affection for pixels but it is what it is... lol
Summoner in this game just feels like you generate a new potato each time and you feel about as much bond to it a regular potato. And once it disappears you don't really wonder what it's doing anymore than your baked potato you had for dinner last night.
I'm not sure exactly in every case of this statement but for me a "true" pet class would let me choose my pet from the wilds. In games like Guild Wars, WoW, FFXI and quite a number of others you can go out into the world and pick a minor non-humanoid enemy and lure it into your employ indefinitely. The process of "taming" it is usually entertaining too as you usually have to disarm yourself and try to win it's affections while it tries to bite your head off. Also, you can often die in the process if you fail. So, once successful, it really feels like you have gotten a "pet" so there is more a sense of some kind of bond as well as the achievement of the success of taming. Out of all the creatures out there, you got that one and it chose you too...and etc.
Ya it's just a psychological shortcut to make use feel affection for pixels but it is what it is... lol
Summoner in this game just feels like you generate a new potato each time and you feel about as much bond to it a regular potato. And once it disappears you don't really wonder what it's doing anymore than your baked potato you had for dinner last night.
Could not agree more with everything you said.
Last edited by Blackcanary; 05-26-2016 at 06:33 AM.
One where the majority your actions/skills control what the pet does, rather than everything you do, is your own damage and your pet kind of just does its own thing (XIV smn)
Imo, that's what they should have done for smn, with your skills having different effects depending on which one you had summoned, but straight from SE, they seem to think it'd "be difficult for new players" so that's why we don't have a real pet job :/
Last edited by Obysuca; 05-25-2016 at 06:23 PM.
First off I want to make a point about the poor choice of the word "true" by the Op. It is a very vague and loaded term that does not actually help out game designers. It is really easy for players to agree with but does not actually tell them anything about what you want.
Both of the following are much more helpful bits of information. So please keep that in mind.
So for you a "true" pet class is one with a risky pet glamour system that when you succeed you feel you have created an actual psychological bond with your pet's new glamour.I'm not sure exactly in every case of this statement but for me a "true" pet class would let me choose my pet from the wilds. In games like Guild Wars, WoW, FFXI and quite a number of others you can go out into the world and pick a minor non-humanoid enemy and lure it into your employ indefinitely. The process of "taming" it is usually entertaining too as you usually have to disarm yourself and try to win it's affections while it tries to bite your head off. Also, you can often die in the process if you fail. So, once successful, it really feels like you have gotten a "pet" so there is more a sense of some kind of bond as well as the achievement of the success of taming. Out of all the creatures out there, you got that one and it chose you too...and etc.
Ya it's just a psychological shortcut to make use feel affection for pixels but it is what it is... lol
Summoner in this game just feels like you generate a new potato each time and you feel about as much bond to it a regular potato. And once it disappears you don't really wonder what it's doing anymore than your baked potato you had for dinner last night.
And you think that a "true" pet class is one where the primary focus is on managing the pet.
I can see how the current 3 pet classes (Summoner, Scholar and Machinist) currently fail to meet both sets of prerequisites.
Actually I think they limited the number of abilities effected by the current summoned pet in order to make the class easier to balance. When you have a class in which most of its abilities are determined by the currently active pet and that class is actually a number of different classes with one meta class. Each different pet would create a different version of the class that must be balanced against every other version and every other class.Imo, that's what they should have done for smn, with your skills having different effects depending on which one you had summoned, but straight from SE, they seem to think it'd "be difficult for new players" so that's why we don't have a real pet job :/
Last edited by Ultimatecalibur; 05-25-2016 at 07:48 PM.
Machinist is no pet-class. Its a turret, not a living beeing. And you dont have to control it. Just place it in range and hypercharge it, thats all.
- Queen of Heal 2022 -
Mechanically (and programmatically) fairies, carbuncles, egis and turrets are player generated mobiles with various amounts of mobility and player intractability.
A machinist is a pet class because a portion of its capabilities and damage output is tied to generating, maintaining and controlling a mobile. It might not be primarily a pet class but it still falls into the general area of pet classes.
A turret dont move from its own. And you just interact with it by only two actions (hypercharge and tp/mp-regen). But those 2 things wont make it a pet or the machinist a pet-class. A turret is nothing different as a AoE you can place on the ground. Both wont move and both do damage. To say, that a machinist is technically a pet-class is like to say, that a Summoner is technically a healer-class (because of Physic and Ressurrection).
- Queen of Heal 2022 -
Actually they do still do count as pets. Number of actions is not what determines a pet class but the fact that you need to monitor and control a semi-indepent npc. Turrets can still die and be knocked around by various attacks unlike placed AoEs. They might be easily replaced, very simple to use and secondary to the class but they are still pets. 4.0 could also very well add more actions that interact with the Turrets.A turret dont move from its own. And you just interact with it by only two actions (hypercharge and tp/mp-regen). But those 2 things wont make it a pet or the machinist a pet-class. A turret is nothing different as a AoE you can place on the ground. Both wont move and both do damage. To say, that a machinist is technically a pet-class is like to say, that a Summoner is technically a healer-class (because of Physic and Ressurrection).
This is a key aspect about designing a more (taming monsters) pet-focused job in XIV. This game is built upon balancing everything so nothing is glaringly a better option in every way. People get excited at the prospect of taming their favorite XIV mob, but as monsters are now, there would be some monsters so incredibly useless and so incredibly overpowered that the devs would be sloppy not to simply homogenize every monster to have the same move pool to avoid lovely little "only BSTs using Narbroois can join this PF (they have a vulnerability stack ability I think?)" scenarios and in the end we'll end up with the type of pets being nothing more than glamour. If everyone can settle for that, then by all means...Actually I think they limited the number of abilities effected by the current summoned pet in order to make the class easier to balance. When you have a class in which most of its abilities are determined by the currently active pet and that class is actually a number of different classes with one meta class. Each different pet would create a different version of the class that must be balanced against every other version and every other class.
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