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  1. #1
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Cidel View Post
    This is a key aspect about designing a more (taming monsters) pet-focused job in XIV. This game is built upon balancing everything so nothing is glaringly a better option in every way. People get excited at the prospect of taming their favorite XIV mob, but as monsters are now, there would be some monsters so incredibly useless and so incredibly overpowered that the devs would be sloppy not to simply homogenize every monster to have the same move pool to avoid lovely little "only BSTs using Narbroois can join this PF (they have a vulnerability stack ability I think?)" scenarios and in the end we'll end up with the type of pets being nothing more than glamour. If everyone can settle for that, then by all means...
    They could just create new mobs that are made for BST or make it so certain mobs already in the game are made for BST and thoes mobs will learn new attacks which BST helps train the mob to learn once they have been tamed. Example once they get enough exp mob learns a unique attack. There could even be mobs which would mainly be used for healing and u could help heal the Tank.
    (0)

  2. #2
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    First off I want to make a point about the poor choice of the word "true" by the Op. It is a very vague and loaded term that does not actually help out game designers. It is really easy for players to agree with but does not actually tell them anything about what you want.

    Both of the following are much more helpful bits of information. So please keep that in mind.



    So for you a "true" pet class is one with a risky pet glamour system that when you succeed you feel you have created an actual psychological bond with your pet's new glamour.



    And you think that a "true" pet class is one where the primary focus is on managing the pet.

    I can see how the current 3 pet classes (Summoner, Scholar and Machinist) currently fail to meet both sets of prerequisites.



    Actually I think they limited the number of abilities effected by the current summoned pet in order to make the class easier to balance. When you have a class in which most of its abilities are determined by the currently active pet and that class is actually a number of different classes with one meta class. Each different pet would create a different version of the class that must be balanced against every other version and every other class.
    Recheck my OP I have gone into more detail about what I mean about a true pet class.
    (0)

  3. #3
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    So for you a "true" pet class is one with a risky pet glamour system that when you succeed you feel you have created an actual psychological bond with your pet's new glamour.
    I can see why you'd think that's what my point was. I didn't really elaborate a lot. I'll just add to what I said: Since you are taming a creature from out of the world, there are much more than 3 archetypes of pets. Sure, there were right and wrong ways to play their class, as far as end game went, but being a job about "pets" it sure felt more like that since there were lots of pets to choose from. Of course the "pet glamour" was a lot more fun but it was a bit deeper than that since most pets had different abilities. I won't deny some people solely picked their pets based on looks! But of course, the serious players picked differently for their main pets. Even between the "correct for endgame" pet choices, there were variations in models of beast you could pick... for instance, usually all of the "cat" types all had similar skills. Even that, which you'd assume we were talking about just "cat glamour" possibly: I can think of more than one game where taming a particular "cat" for instance would yield a rare ability that only that particular one had and no other cats had. However, maybe it was hard to get so even though maybe it was the best, since it was very difficult to track down and catch, even many raiders might not have it... (in wow's case they homogenized all pets cause people couldn't stand someone having something rare that gave them any kind of advantage in raiding even if it was 0.05% dps increase... -_- )

    Regarding what the OP was adding to this thread on puppetmaster, I think that would be a excellent way to fix the "pet class" problem. Having a puppet you could put together yourself and have many things added on to it that you could tweak would be a fun pet type of job. It solves the only 3 types of pets problem I indicated above. Granted, 3 pets can be plenty for most. A puppet would give people more of a feeling of a pet being "theirs" as their own character avatar is "theirs" in the same sense. Even if all the puppets looked the same, there is more room for having a personal pet you can tweak (like your character's gear in a sense, even though there really isn't a lot of a choice as far as correct gear choices go in this game). I guess that's what felt impersonal about summoner to me regarding its pets versus other pet jobs in other games. Summoner is a fun job for many though. I don't discount that. I guess the only argument is that summoner's pets really aren't much of a decision/choice as there is usually only on correct answer as far as what pet to use.
    (0)
    Last edited by Cherie; 05-28-2016 at 04:18 PM.

  4. #4
    Player
    Celef's Avatar
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    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Obysuca View Post
    Imo, that's what they should have done for smn, with your skills having different effects depending on which one you had summoned, but straight from SE, they seem to think it'd "be difficult for new players" so that's why we don't have a real pet job :/
    Well no one is forced to play one class or another, plus, if everything is easy how do you improve ?
    Some other games have a difficulty system on classes, like BandS for example, some classes are tag easy, others normal and some difficult, so every one can play as they want
    (1)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  5. #5
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
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    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Whenever I see this phrase I really want to know what people mean by it.

    What is a "true" pet class?
    A Pet class that is actually about the pets. Not something that was meant to be a pet class but instead turned in to a dot class.
    (15)

  6. #6
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    I agree with what was said above. The pets in this game have pretty much a backseat to the player... figuratively and actually. The pets are kind of just flavor to your spells and a bonus to your damage and not a big part of anything besides giving you more skills to have... They are kind of like a scope to your gun I guess? Sure you are a "Summoner" but if anything your pets hold you back more than help. It's another body you have to keep alive and they don't really bring anything extra to the table that other jobs don't have.

    I guess that is why they buffed pets so they don't take as much damage from enemies as player character take. I mean that really says something about the pets in this game doesn't it? In pretty much every other pet based job in a mmo that I can think of, your pet can straight up get killed just as easily as you, if not easier. Also, if your pet dies, it's a big inconvenience because you can't just instantly respawn them usually. In this game, likely your pet will never die even if you ignore its health bar and if it does happen to die, you can respawn it often without any dps loss (swiftcast ftw I guess?)...etc

    In most other games, you don't get a main weapon so much as the pet IS your weapon. If anything you use spells for support or get some kind of weapon to support your pet with. Your pet doesn't support you, YOU are the support.
    (8)

  7. #7
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Maybe a class with multiple pet insted of just 3 ?
    It would be fun to be abble to travel through Eorzea in order to find creature and tame them, we could have a "taming" log (not sure the word exists but you get the idea ^^") and the ability to tame every creature to make theme our alies, a catch them all kind of thing

    EDIt : Oh and with a beasty look, something like the dress sphere ine FF10-2, we really need less cuteness ^^"
    (5)
    Last edited by Celef; 05-25-2016 at 06:14 PM.
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  8. 05-25-2016 06:13 PM
    Reason
    mauvaise manip

  9. #9
    Player
    Bracken's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    333
    Character
    Thamuz Sect
    World
    Zodiark
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Celef View Post
    Maybe a class with multiple pet insted of just 3 ?
    It would be fun to be abble to travel through Eorzea in order to find creature and tame them, we could have a "taming" log (not sure the word exists but you get the idea ^^") and the ability to tame every creature to make theme our alies, a catch them all kind of thing

    EDIt : Oh and with a beasty look, something like the dress sphere ine FF10-2, we really need less cuteness ^^"
    you took a raw blood thursty job and made it....cute /facepalm

    edit: you know PUP is the next pet based job, mammets are everwhere
    (0)

  10. #10
    Player
    Pheryx's Avatar
    Join Date
    Aug 2015
    Posts
    172
    Character
    Pheryx Ramal
    World
    Excalibur
    Main Class
    Ninja Lv 80
    I'd like a beast master class. There already is a way to tame things in game like those quests where we weaken enemies and try calm them.
    (4)

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