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  1. #1611
    Player
    LetBloodline's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Aenore Tristelle
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    I'm still testing the alternate rotation with B3-F3 instead of F1 and it's giving me better DPS than standard one even if i didn't get down to PPS math

    (this is not opener so you should already be in UI3)
    r1: F3-eno-F4x3-B3-maybe wait mana tik but straingly not so often - F3 - F4x3 (or less if didn't get mana tik) - B3 - t1 (with low spell speed need swiftcast or skip t1) - B4
    r2: F3-F4x3-B3-maybe wait mana tik - F3 - F4x3 (or less if didn't get mana tik, go on until eno fall off) - B3 - t1

    After R2 i can start again with R1 with no need for 3th rotation

    No need to worry about pie, if you have LL and enough SS you can fire off 4x F4

    I really think this is the best non opener rotation as well the one that get more value off SS without requiring any pie investment. At very least is the one better performing for me on parser
    (1)
    Last edited by LetBloodline; 05-16-2016 at 05:49 PM.

  2. #1612
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Doing some quick napkin math, the standard rotation seems to come out with slightly higher potency per second even with 0 Fire III procs. As you add procs and/or increase Spell Speed, though, the standard rotation pulls ahead more.

    I tried your rotation on the A8S SSS dummy a few runs, and it seemed consistently on par with an unlucky run using the standard rotation. My best run with it was about 20s remaining, while my best with the standard rotation (and considerable luck) is about 33s remaining.
    (0)

  3. #1613
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Numbers below the cut.

    For the sake of comparison, I'm going to assume 0 procs in either rotation. For cast times, I'll use my own Spell Speed (1043). I'm also cutting out Thunder casts, because it's a DPS loss to use Thunder 1 while getting 0 procs.

    First up:
    F3 in UI3 = 240x70% = 168 - 2.24s
    F4 in AF3 = 280x200% = 560 - 2.68s
    F1 in AF3 = 180x200% = 360 - 2.24s
    B3 in AF3 = 240x70% = 168 - 2.24s
    B4 in UI3 = 280x100% = 280 - 2.68s

    Rotations:
    With 0 Fire III procs, the standard rotation looks like:
    [UI3] > F3 > F4x2 > F1 > F4x2 > B3 > B4

    F3 = 1 - 168 @2.24s
    F4 = 4 - 2240 @10.72s
    F1 = 1 - 360 @2.24s
    B3 = 1 - 168 @2.24s
    B4 = 1 - 280 @2.68s
    Totals - 3216 @ 20.12s = 159.84 pps


    Yours is (assuming optimal conditions):
    [UI3] > F3 > F4x3 > B3 > F3 > F4x3 > B3 > B4 > F3 > F4x3 > B3 > F3 > F4x3 > B3

    F3 - 4 - 672 @8.96s
    F4 - 12 - 6720 @32.16s
    F1 - 0 - 0 @ 0s
    B3 - 4 - 672 @8.96s
    B4 - 1 - 280 @2.68s
    Totals - 8344 @ 52.76s = 158.15 pps


    That modified rotation in its optimal situation is approximately even with the standard rotation in its least optimal situation. A single Fire 3 proc added to the standard rotation turns it into a drastic gain overall. The only reason you'd be seeing gains with that rotation is if you're getting lots of lucky F4 crits or if you're performing the standard rotation sub-optimally.
    (1)

  4. #1614
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by JackFross View Post
    Numbers
    AF3 is an 80% boost to Fire damage, not a 100%; your multiplier should be 1.8, not 2.0
    (0)

  5. #1615
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by HaroldSaxon View Post
    Funnily enough, this appeared on Reddit:

    https://np.reddit.com/r/ffxiv/commen...n_methodology/

    I've not had chance to go through it and evaluate it though. Maybe it will be useful
    I did end up spending a lot of my posting-time for the past couple days in responses to that thread, of course in minutes I get a downvote and someone telling me that I'm posting "gibberish" ヽ( ゚ヮ・)ノ

    (please do not up/downvote based off your reading this post, that's against site rules; just, uh, wanted to vent and if you want more pontification on SS weighting it's there now....)
    (1)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  6. #1616
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Milkbeard View Post
    Hmm, thanks so much for the feedback and information guys! The piety theory-craft for blm seems limitless... I should let you guys get back to the stat weight discussion before we segue too deeply. one last quick question, how much piety do you go for if you want the guaranteed t1 (in the situation where you are not getting the opportunity do that t1).
    The problem occurs when you get a server tick right before you cast B4 > Fire III. This results in starting your next rotation 884 MP short. Which means at the end of your next rotation, you'll end with 575 MP which isn't enough to cast T1. 284 Piety is the magic number for always being able to cast T1 at the end of your rotation. 310 is the number for an extra Fire IV, but I don't think that's needed personally. If you don't raid and really just do dungeon runs, then having enough MP to do 4 Fire IIs is fine, but I do not at all recommend putting all 35 bonus points into pie if you're a raider.
    (0)

  7. #1617
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Norm: 144.05 PPS 20.52s
    6xF4: 140.84 PPS 28.23s

    That is what I came up with with my 930 or whatever SS I had when I calculated it few pages back, F3 to B4. And that's only if you don't have to wait for mana during B3 F3.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  8. #1618
    Player
    MiniTyra's Avatar
    Join Date
    Jan 2016
    Posts
    125
    Character
    Mini Tyra
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Does anyone have the absolute, bare minimum Rear/Caster accuracy of A8S with some sort of proof?

    Dervy and Judge_Xero have a good hunch on exactly how Flank/Rear/Front requirements are calculated.
    (0)

  9. #1619
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by MiniTyra View Post
    Does anyone have the absolute, bare minimum Rear/Caster accuracy of A8S with some sort of proof?

    Dervy and Judge_Xero have a good hunch on exactly how Flank/Rear/Front requirements are calculated.
    I'm not 100% sure as far as exact proof goes, but most are reporting no misses 594.
    (0)

  10. #1620
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by MiniTyra View Post
    Does anyone have the absolute, bare minimum Rear/Caster accuracy of A8S with some sort of proof?

    Dervy and Judge_Xero have a good hunch on exactly how Flank/Rear/Front requirements are calculated.
    Can confirm 0 misses at 593. From both me, and multiple casters/healers I know with clears ~
    (0)
    Kairi™

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