I'd love for Thief to be a real job and not a half baked class.
I'd love for Thief to be a real job and not a half baked class.
I was ok with it because in the original FF thief got class changed to ninja. of course in that game thief didnt even steal, just "supposedly" had alot f luck that allowed you to flee battles easier. NIN in that version used low level black magic, at least. But with later iterations making both an official job, i feel you, but how exactly would you make a thief job? They even furthered the nope with NIN new enmity changing skills
There's more to it than just that in FFI, Thief upgraded to Ninja. Ninja has a long history of requiring Thief, or heavily benefiting from levels in Thief in the series. The first named Ninja, Edward "Edge" Geraldine, even had both Steal and Mug as abilities in FFIV and the After Years. Meanwhile, in all three Tactics games, Ninja requires levels in Thief to unlock. In other games where Ninja is again, unlockable, it is often a while after you get access to Thief and shares a lot of equipment with Thief. Honestly, just accept that Ninja is to Thief and Rogue as Paladin is to Gladiator or Black Mage to Thaumaturge.I was OK with it because in the original FF Thief got class changed to Ninja. of course in that game Thief didn't even steal, just "supposedly" had a lot of luck that allowed you to flee battles easier. NIN in that version used low level black magic, at least. But with later iterations making both an official job, I feel you, but how exactly would you make a Thief job? They even furthered the nope with NIN new enmity changing skills
Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!
[QUOTE=MiniPrinny;3699824]There's more to it than just that in FFI, Thief upgraded to Ninja. Ninja has a long history of requiring Thief, or heavily benefiting from levels in Thief in the series. The first named Ninja, Edward "Edge" Geraldine, even had both Steal and Mug as abilities in FFIV and the After Years. Meanwhile, in all three Tactics games, Ninja requires levels in Thief to unlock./QUOTE] yeah i wasnt gonna go as far as to add edge and all but youre definitely right, in ff5 i think they made a distinction to seperate the two main things(3 as well? cant remember just know ninja was the ultimate melee in that one as sage was the ultimate caster) anyway yes youre absolutely right, more reasons behind what i was saying, but i am curious as how they would make t different and distinct to ninja/rogue is in 14
Already put up what I would think 4.0 could have, but thought I would add a few for other possible places like the Garlean Empire and Doma >.<
Garlean
Tank - Whatever Rhitahtyn is suppose to be with his Gunshields, or... maybe a kind of engineer that uses smaller magitek armor? XD
Dps - Definitely a gunblade wielder, not sure what called, Ravager? Duelist maybe?
Heal - Chemist, simple enough >.<
Doma
Tank - Samurai, still unknown for being dps or tank, but cant really think of anything else that would fit
Dps - Kind of want to see a Gambler, RNG dice and even cards but with possible bad effects unlike AST's card, oh the pain XD
Heal - Exorcist would be pretty neat, heal/buff party members while removing buffs or adding bad effects to enemies, and maybe getting some help from friendly spirits!
I know this will probably never satisfy the proponents, but I doubt that we will ever see Chemist as a job. Mainly because we already have Alchemist as a DoH class. We may get a class that has mix as an ability, but I seriously doubt it'll be called Chemist. And I can virtually guarantee you that we'll never get a job healer or otherwise that will require consumables just to do its job. I could see a job such as Oracle or Onmyoshi getting the mix ability potentially.
I never pictured consumables to be a thing, and thankfully it hasn't cause arrows and ammo for the ranges would just be annoying. >.< I pictured Mix to be more like Ninja's Ninjutsu, a variety of skills you mix that creates a concoction that you can toss on friends or foes. Example, chem 1+chem 2 = heal/buff elixir you can put on or maybe toss on ground for a weaker spread, or chem 1+chem 3 = an acid you can toss on an enemy to DoT, so yeah something like that would be pretty neat. XDI know this will probably never satisfy the proponents, but I doubt that we will ever see Chemist as a job. Mainly because we already have Alchemist as a DoH class. We may get a class that has mix as an ability, but I seriously doubt it'll be called Chemist. And I can virtually guarantee you that we'll never get a job healer or otherwise that will require consumables just to do its job. I could see a job such as Oracle or Onmyoshi getting the mix ability potentially.
Alchemist and Chemist are not the same. One is a pseudoscientist while the other is a medicine man. One is a renkinjutsushi, while the other is a kusurishi.I know this will probably never satisfy the proponents, but I doubt that we will ever see Chemist as a job. Mainly because we already have Alchemist as a DoH class. We may get a class that has mix as an ability, but I seriously doubt it'll be called Chemist. And I can virtually guarantee you that we'll never get a job healer or otherwise that will require consumables just to do its job. I could see a job such as Oracle or Onmyoshi getting the mix ability potentially.
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