all i care about is red mage ♥ loved this Job in ffxi. i also liked puppetmaster, would be nice to have another pet class
all i care about is red mage ♥ loved this Job in ffxi. i also liked puppetmaster, would be nice to have another pet class



I like what Mimilu said:
"Dancer - Front-Line Healer with buffs and debuffs. Uses Physical Attacks for DPS.
Puppetmaster - Physical DPS summon a pet that they can augment and upgrade with various parts.
Red Mage/ Mystic Knight/ Spellblade - DPS that mix Magic and Physical skills and can buff allies and debuff foes."
Noteable mentions:
Could also see Beastmaster.
What I think we'll get is Samuari (would could be fun)
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I don't necessarily have a specific job in mind that I think would be necessary for 4.0, but my thoughts are that it should be 2 Tanks and 1 Healer type class since we're so saturated with DPS...
Would really love to see Magic based Tanks (Red Mage? Could almost see a Geomancer or Beastmaster tank role if they were built out right...) and the Dancer Class (Healer?) added.![]()
My mother told me I had a chameleon soul, no moral compass pointing due north, no fixed personality; just an inner indecisiveness that was as wide and as wavering as the ocean...
We won't get two tanks.
This is not the lack of tanks problem, that queues are long or something
It is a role problem. Playing tank is too much for more casual players, especially when it comes to raids or Extreme trials.
Besides, we have composition 1 tank, 1 healer, 2 dps - having equal amount of tanks, healers and dps will only give us (us -> tanks by heart) more choice, what to spam expert roulette with.
Eventually more bad tanks, that wanted to have Red Mage as tank, spaming forums with "RDM tank pl0x" and then suddenly realized, that tanking is not what they wanted, spaming forums with "fix RDM to dps pl0x".
I hate to say it, but I really hope we don't get Dancer as a job. The main reason for this, is because I love the Dances we have in the game, in general. XD I feel like this game unlike FFXI doesn't really have as much a place for Dancer with all that we can (already) dance around in. But that might be my personal bias.
Samurai is definitely a job I want to see added. It fits with the Doman theme that Ninja introduced and can help give us extra Lore (awesome!)
Beast Master or Red Mage would be one of the Ala Mihgo jobs I'd want. Beast Master as a sort of post-war job (Wherein it was a way to survive, moreso than a way of life. I'd prefer something more primal than what FFXI had the BST as originally.)



wish i could 'like' this more than onceWe won't get two tanks.
This is not the lack of tanks problem, that queues are long or something
It is a role problem. Playing tank is too much for more casual players, especially when it comes to raids or Extreme trials.
Besides, we have composition 1 tank, 1 healer, 2 dps - having equal amount of tanks, healers and dps will only give us (us -> tanks by heart) more choice, what to spam expert roulette with.
Eventually more bad tanks, that wanted to have Red Mage as tank, spaming forums with "RDM tank pl0x" and then suddenly realized, that tanking is not what they wanted, spaming forums with "fix RDM to dps pl0x".

I don't imagine having a Dancer class would in any way interfere with dances being offered going forward. I'd like to imagine it's two separate things.I hate to say it, but I really hope we don't get Dancer as a job. The main reason for this, is because I love the Dances we have in the game, in general. XD I feel like this game unlike FFXI doesn't really have as much a place for Dancer with all that we can (already) dance around in. But that might be my personal bias.
I'm not completely disagreeing with you; but for me personally - the bigger tank problem is that I don't necessarily enjoy melee classes. I think having a few more rounded options might open up the pool of potential tanks.We won't get two tanks.
This is not the lack of tanks problem, that queues are long or something
It is a role problem. Playing tank is too much for more casual players, especially when it comes to raids or Extreme trials.
Besides, we have composition 1 tank, 1 healer, 2 dps - having equal amount of tanks, healers and dps will only give us (us -> tanks by heart) more choice, what to spam expert roulette with.
Eventually more bad tanks, that wanted to have Red Mage as tank, spaming forums with "RDM tank pl0x" and then suddenly realized, that tanking is not what they wanted, spaming forums with "fix RDM to dps pl0x".
My mother told me I had a chameleon soul, no moral compass pointing due north, no fixed personality; just an inner indecisiveness that was as wide and as wavering as the ocean...



Well they already said they won't be doing 3 jobs again in a expansion because of how much work it requires. They said it generally takes a year to make a single well designed job. I will still give 3 anyway for the thread.
Samurai
Red Mage
Chemist(maybe?)
Here goes a like for you sir, but let me add something. While Dancer is generally a support (at least i remember it as one) it would be possbile to add Dancer as a dps on same rule as bard as a support.I hate to say it, but I really hope we don't get Dancer as a job. The main reason for this, is because I love the Dances we have in the game, in general. XD I feel like this game unlike FFXI doesn't really have as much a place for Dancer with all that we can (already) dance around in. But that might be my personal bias.
Thou in reversal way. As a debuffer (iirc, FF tactics had debuffer dancer), or buffer (that would collide with bard and astromancer, but i quess there is no DRG/MNK whining about too much TP restoration or some additional dps on heavy raids).
The amount of debuffs applied on enemies would have to be unique to do not overwrite other's classes and that means those debuffs would be kinda weak. Thou all classes already have their debuffs, thats why another debuffer would be a crowd in a party, if those debuffs woudn't stack.
Another problem are buffs Dancer would have to apply. what kind of buffs would it be? they cannot be similar to AST's ones and they cannot be RNG, or AST would become totally useless furing heavy raiding. (RNG on cards is successfully preventing some statics to recruit ASTs...). So what are we are beeing left with? dmg up? nope, AST has. Mana refresh? TP refresh? Blunt dmg up? Defence up?
Maybe some kind of 'Parry up' or flat chance for auto-attack avoidance. That would be unique and quite helpfull. At least for me, since i am tank <.<;
And what about main arm? i still don't know if i would like to see Dancer using Cloth as her main arm, or a handbag lol.
Not sure if RDM woudnt fit Sharlyans (Old World lore stuff) better than Ala Mhigo, but i like that way of thinking.Beast Master or Red Mage would be one of the Ala Mihgo jobs I'd want. Beast Master as a sort of post-war job (Wherein it was a way to survive, moreso than a way of life. I'd prefer something more primal than what FFXI had the BST as originally.)
Much better than "lets make RDM and BST because whips and rapiers"



For a Dancer I would imagine something like using a Fan or dual wielding chakrams.
Maybe if they have chakrams they could have two types of stances and their abilities change based on the stance, a Melee Stance to do dps and maybe debuffs and the like and then a ranged mode which is the Healing Stance were they have a typical healers repertoire + their unique abilities / gimmick.
Though as you said for them to work, they'd need to have buffs which don't outclass the AST they'd need to be able to gel well together / work in tandom in the event you have a raid team with an Ast / Dancer combo.
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