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  1. #1
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lambdafish View Post
    I feel like its a waste of a system to limit it to SMN only, even if it's only SMN that gets new glamours, and the system only allows SCH to revert back to carby, that would be something. When you build a system like this, it makes far more sense (resource wise) to make it as open as possible, rather than limiting it to one job.
    He recently said that it was more than they thought resource wise and that's why it will be one Egi per patch POSSIBLY starting with 3.4. So I wouldnt count on other jobs for the near future. BUT maybe it's more than they planned for this exact reason, to include the other jobs. Only time will tell.
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    Last edited by bass9020; 05-12-2016 at 06:56 AM. Reason: Misspelled word

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by bass9020 View Post
    He recently said that it was more than they thought resource wise and that's why it will be one Egi per patch POSSIBLY starting with 3.4. So I would count on other jobs for the near future. BUT maybe it's more than they planned for this exact reason, to include the other jobs. Only time will tell.
    Thats the point though, a little bit more work to make a far more accessible and used system is less "resource per head" intensive, which makes it more appealing to produce
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  3. #3
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lambdafish View Post
    Thats the point though, a little bit more work to make a far more accessible and used system is less "resource per head" intensive, which makes it more appealing to produce
    I agree if they are going to do it they should do it right and include all jobs that have pets. Summoners had it the worst though due to all the primals ingame and not getting anymore. I'd rather them take the time needed to have the system for all jobs but they feel summoner is top priority atm.
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    Last edited by bass9020; 05-12-2016 at 07:01 AM.

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    If SE wants to justify putting more resources into this, all they need to do is give us more Summoner-like enemies... If, for example, we get Snowcloak (Hard) in 3.4, that dungeon is going to need some bosses... Lets kill two birds with one stone, and have one of the bosses be Shiva-Egi, complete with a full host of combat animations ready for Summoner to get her through Egi-Glamours... Can apply similar thinking to the rest of the Egi and Carbuncle...

    As for Scholar, it should actually be fairly easy to do... Healer and Support pet animations are fairly basic, and they can likely just copy the Caster pet animations (which Carbuncle already has) for a starter... I'd really like having a healer Carbuncle, I miss Healing Ruby...

    I'd still like some confirmation on how exactly they're going to work the system though... I expect I'll be disappointed with how they chose to work it... I'd like an offhand item that determines my summon, but I suspect they'll just have us talk to an NPC to revert back to Carbuncle, with the red Carbuncle model for Summon III, which will probably kill any excitement I might have for the proper Egi-Glamour system, since it'll probably end up just being a case of swapping Garuda-Egi for Ramuh-Egi, for example...
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    Last edited by Nalien; 05-17-2016 at 06:50 PM.