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  1. #41
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Every job has an origin point usually tied to some area or civilization. Nym gave us Scholars, Ala Mhigo gave us Monks, Paladins from Ul'dah, Summoners from Allag, Astrologians from Sharlaya....the list goes on and on and on.

    Of all the civilizations we've seen in the game, there are at least two that we don't have a character job from. The first is Qarn, where all we've gotten from that is sand, sand, more sand and maybe a few dozen mummies and statues trying to kill anyone who enters. Given the the main theme of constructs and moving statues, then this could make for an ideal origin point for Puppet Master and have it less like the PPT of FFXI and more of a specialist on animation and reanimation.

    The other civilization is Dravania. What we'd get from there would definitely worth looking into....
    (1)

  2. #42
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kazrah View Post
    The other civilization is Dravania. What we'd get from there would definitely worth looking into....
    I could see hunters, or perhaps Rangers more specifically being from there.
    (2)

  3. #43
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by DWolfwood View Post
    I could see hunters, or perhaps Rangers more specifically being from there.
    I was thinking the complete opposite: a caster with some means of controlling draconic power. Ranger would be interesting, but the problem would be the weapon choice for them.

    There's also the civilizations we have yet to see like Thavnair and Garlemald.
    (1)

  4. #44
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kazrah View Post
    I was thinking the complete opposite: a caster with some means of controlling draconic power. Ranger would be interesting, but the problem would be the weapon choice for them.

    There's also the civilizations we have yet to see like Thavnair and Garlemald.
    Yeah, that might be interesting. I only mentioned Ranger/Hunter since there's the hunter/trappers or whatever they are in the Forelands.
    (0)

  5. #45
    Player
    Fuma's Avatar
    Join Date
    Jan 2012
    Location
    Bastok
    Posts
    734
    Character
    Fuma Oyabun
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    tank or DD... heavy armor or light armor... I don't care which I just want Samurai in game. I'd love to see it have blade release arts like it did in FFT.






    (yes, shen is a ninja but in this splash art he's wearing samurai armor)
    (1)
    Last edited by Fuma; 05-10-2016 at 12:53 AM. Reason: because Ronin Warriors

  6. #46
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by DWolfwood View Post
    If it had encroached on Time Mage at all, I think they'd be inclined to say that it was inspired by it.
    It does encroach on Time Mage though, whether they've out right stated as much doesn't really matter... It has a time theme with its stances (Day/Night), between Diurnal Sect and Cards, it has all three forms of possible Regen (HP/MP/TP), Spear and Arrow are effectively a form of Haste... Lightspeed, Time Dilation and Celestial Opposition also have a fairly strong time theme...

    Honestly, all they need to do to truly make it Time Mage is add a Stop effect (similar to Stun, but it pauses, rather than stops/interrupts) and slap that on Celestial Opposition. Give Stella a Slow effect, rather than Heavy. Then rework Nocturnal Sect to be unique, rather than a cheap Scholar knockoff... I quite like the idea of Nocturnal Sect instead providing a buff that doesn't mitigate damage, but instead restores a % of damage taken when it wears off, perhaps with a soft cap that forces it off when X damage is taken... I'd still rather kinda have a Phalanx style effect, just because that has such great synergy with Astrologian extending the duration of buffs, but a buff that effectively rewinds time to restore HP is kinda cool...

    They could always just make Time Mage a DPS of course, but I can't see it being very unique... Time Mage was a very single player kinda Job, what with how worthless or broken it could be... Everyone has DoTs, so part of its identity is already going to be lacking, it could use DoTs slightly differently, but that seems too similar to Summoner... Could build something off Machinists Wildfire mechanic?
    (2)

  7. #47
    Player
    jazo's Avatar
    Join Date
    Sep 2013
    Posts
    370
    Character
    Aliane Redwyne
    World
    Shiva
    Main Class
    Samurai Lv 80
    I will just repost myself...

    Quote Originally Posted by jazo View Post
    Blue mage as a mage tank
    Dancer as a melee healer
    Samurai as a TP juggle DPS (like, how blm eats all their MP an then Regen it)

    There, balanced and new play style jobs for the trinity.
    Basically:
    Blue Mage
    Play style: can tank absorbing power from damage taken like a counter or triggered like the procs, and "convert" it to enmity and damage, the provoke and all that stuff skills could be monster themed or whatever. Stances to use MP or TP to execute skills and different attributes if you are using one or another (more damage, debuffs, etc).
    Weapon:: could be dual scimitars
    Gimmick/etc: It could like mitigate damage from enemies by imitating or projecting an image of them, translucent or whatever


    Dancer
    Play style: Melee Healer, stances to restore or use TP, using TP to heal allies, regaining by doing damage to mobs
    Weapon:: cloth like gymnastics dancers (to heal) fused with castanets like Spanish dancers (to damage)
    Gimmick/etc: it will mostly use AoE heals and preemptive buffs since single targeting while already in the fray could be more challenging. It will actually need to dance in the stances to both regaing healer, if you want to add challenge, make so positional skills trigger bigger AoE procs or increased heal power.


    Samurai
    Play style: Melee that eats tp like BLM eats MP for senoidal damage and restore it with enmity decreasing skills
    Weapon:: Dual wield Katana of course
    Gimmick/etc: Sword DPS, wildly using and restoring TP for a rotation to sustain damage (could use a stance to increase damage and block exterior TP Regen abilities). The lower damage and tp restore abilities could "parry" or transfer SAM enmity to the tank(s), and like so their DPS skills could generate more enmity (not like tanks but more than other dps). throw a increase Def stance and you have an emergency DPS tank when tank is dead so healer can raise him
    (1)

  8. #48
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nalien View Post
    Honestly, all they need to do to truly make it Time Mage is add a Stop effect (similar to Stun, but it pauses, rather than stops/interrupts) and slap that on Celestial Opposition.
    Celestial Opposition is considered "stopping time" not just in the Astrologian storyline (check the dialogue and then the final fight), but also in terms of what the game can define as a "time stop" in terms of in-game mechanics (stun and buff extension are both 5 seconds last I checked).

    My theory is that someone at SE wanted Time Mage as a playable job, but there was no way they could create something like the basic concept of time mage with how the game is designed against general support jobs, especially with how strapped they were for time of their own. Then they probably figured out that they could keep the support ability, make it a healer and use something like Undo as a healing skill. I guess someone figured out that giving it a bit of extra flash and renaming it Astrologian after a concept already in the game would make it more palatable as the thought of Time Mage being a healer.

    Astrologian IS Time Mage. The end. Don't believe me? Then why does Astrologian have Gravity, one of the most iconic Time Mage skills?
    (1)

  9. #49
    Player
    CuteWhisper's Avatar
    Join Date
    Aug 2015
    Posts
    462
    Character
    Cupcake Monster
    World
    Leviathan
    Main Class
    Scholar Lv 70
    -DPS: Dancer - Beastmaster
    -Healer: Dancer - Chemist
    -Tank: Red Mage - Samurai
    (2)

  10. #50
    Player
    Confidence_Trick's Avatar
    Join Date
    Dec 2015
    Posts
    127
    Character
    Foedral Fell
    World
    Cerberus
    Main Class
    Dark Knight Lv 60
    I think we should cast our nets a bit wider than traditional Final Fantasy jobs. I would like to see:

    -Office manager
    -SCUBA instructor
    -Systems analyst
    -Movie location scout
    -Recycling plant manager
    (2)

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