Quote Originally Posted by DWolfwood View Post
If it had encroached on Time Mage at all, I think they'd be inclined to say that it was inspired by it.
It does encroach on Time Mage though, whether they've out right stated as much doesn't really matter... It has a time theme with its stances (Day/Night), between Diurnal Sect and Cards, it has all three forms of possible Regen (HP/MP/TP), Spear and Arrow are effectively a form of Haste... Lightspeed, Time Dilation and Celestial Opposition also have a fairly strong time theme...

Honestly, all they need to do to truly make it Time Mage is add a Stop effect (similar to Stun, but it pauses, rather than stops/interrupts) and slap that on Celestial Opposition. Give Stella a Slow effect, rather than Heavy. Then rework Nocturnal Sect to be unique, rather than a cheap Scholar knockoff... I quite like the idea of Nocturnal Sect instead providing a buff that doesn't mitigate damage, but instead restores a % of damage taken when it wears off, perhaps with a soft cap that forces it off when X damage is taken... I'd still rather kinda have a Phalanx style effect, just because that has such great synergy with Astrologian extending the duration of buffs, but a buff that effectively rewinds time to restore HP is kinda cool...

They could always just make Time Mage a DPS of course, but I can't see it being very unique... Time Mage was a very single player kinda Job, what with how worthless or broken it could be... Everyone has DoTs, so part of its identity is already going to be lacking, it could use DoTs slightly differently, but that seems too similar to Summoner... Could build something off Machinists Wildfire mechanic?