Quote Originally Posted by Yuni_Queen View Post
Even 600 BA (around double the Protect gives for current ilvl 230 set) woudnt change dmg recieved strongly enough to exchange them for say, 50-60 additional dmg coming from melding full crit + det.
That's my opinion about tanking. If you can survive it, its good time to focus on dmg dealt.
No need to have excessive defense. But i am crazy tanker- 15% HP? GRIT OFF, LD on, Convalescence on! Let the party begin!
I'm kind of impressed by this, though you're not alone. There's a huge mentality that is uniquely prevalent in this game, where tanks get themselves to the point where they can survive the tankbusters (even if only barely) and then throw everything they have into offense. Don't get me wrong; there's certainly nothing wrong with it, it just doesn't make any sense to me. In every other game I've played, tanking has been focused the other way. You do just enough damage to where you can hold hate, and then do everything in your power to mitigate as much damage as possible, even if that means doing less damage than you otherwise could have. It's why my main ideas for improving parry focus on making it a better defensive stat, instead of scrapping it for offense.