Here's a fix for parry that I've been popping off here and there

- Fix the horrible scaling, make somewhat acceptable
- Make it like CHR, in addition to increasing effective parry rate by having more of the stat, % parried increases too
- a fraction of % parried returned gets returned as damage or converted to hp/mp (e.g. pld - damage return, war - hp refresh, drk - mp refresh)
- and/or -
- an added effect procs on certain skills/abilities (% chance pld's next GB to add its full damage over time amount to its initial damage; drk - % chance after parry, next DA will cost half MP; War - % chance after parry, gains a stack of wrath or abandon)