It's bad because it's boring. Hunts are already mindless zergfests with no sense of strategy thanks to entire server populations rushing the mark. Saying "oh well you kill things already and get more people as you go along" is weak justification and it's far too easy to boil everything down to the simple core mechanic to make that weak justification. "Why bother trying other crafting classes if they're all the same?" "Why bother doing the next raid if you're just doing the same thing as before?"


The game is already easy enough for mainstream content. We should be encouraging something that makes us think or at least has us practice more caution, not "throw more people at it" as the ultimate answer.