Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 37
  1. #21
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I honestly wish they bring back Notorious Monsters. Hunts are similar but NMs are much better in a way.
    Examples in FFXI and FFXIV 1.0, they give useful items or gear drops that can be relevant for raids or just good leveling gear instead of hunts giving out seals that can be traded for glamour, and Hunts gets shoved on Relic weapon stuff so people can bother doing it.

    Other than that, I'm down with open world dungeons. The Aquapolis and Deep Dungeons seem like they are. They should also make open versions of the existing ones, too.
    (0)

  2. #22
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    then no and no...
    why the open world content are something that must be avoid is quite simple....
    for the open world dungeon:
    - will be camped by group for hours until get what they want, they will simply stay at one point of the open world dungeon and don't move. killing the interest of it.
    - when this content will be useless for the progression or in terms of reward, this place will simply become empty and a huge area unused, worst find a group for do this will be extremely hard. new player will simply have no way to partake into it.
    - finally the zerg, the open world allows more of 200 person per area means that until it become obsolete, you will have more of 60-70 person in this place, either you will have more heroes than monster or simply no monster enough since player will destroyed them too fast. worst this will kill all difficulty from it.

    Notorious monster:
    - same as before but worst it create very toxic behaviour... if the item can be sold, the monster will be farmed by the bot and such, if not, people will stay there for age... because 1 notorious monster for thousand people per server is crazy..

    this content are actually, let's face it, idiot! no challenge, no danger, no fun, is more a way to get grind outside instance. but do it will bring anything? because Diadem, even if it's an instance, it's an artificial open world content, showing you what can happend.

    nostalgia is nice, but this sort of content that show it limit age ago and must'nt be bring back

    the deep dungeon and aquapolis thought is a good idea and must be pushed farer
    (2)

  3. #23
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I wish SE does a better Diadem-style content. There's still the part of exploring a massive zone where you can battle monsters and gather stuff.
    There's a lot of differences. Premade parties can only accept quests (costs something) that involve hunting difficult boss monsters which I'll call them, and if the quest asks for that specific boss monster to be slain, then it's guaranteed to spawn. Only your party is in the zone in quests like these, you can't have gatherers with you.

    There's also a free roam version for people who can't find a party, but boss monsters spawning isn't guaranteed (but it still can at a low rate). It's for people who want to do some gathering only, or just want to hunt down the zone monsters.
    There's also quests for gathering and delivering stuff but doesn't need a party to do it and is considered separate. Maybe you'll share the same instance with 29-ish other people at maximum, and you can change jobs.

    The boss monsters are difficult and may take about 20-30 minutes to defeat but they aren't just damage sponges, and the fight involves mechanics of course. The location of where you fight it also varies as well so people may or may not put people at a disadvantage.

    Also the monsters don't drop treasure chests that may have gear with stats that are so RNG dependant--but materials (guaranteed drop, but what type of material it is and amount will be random) you need to craft for gear that will have guaranteed good stats. You can exchange them to an NPC for the gear but crafters can craft it HQ. The challenge here is defeating the powerful boss monster to get materials for good gear rather than the RNG of Diadem. Basically, it's something like Monster Hunter.

    Quote Originally Posted by silentwindfr View Post
    words
    Hunts did create very toxic behaviour, but the playerbase brought it upon themselves so we are the ones to blame. And of course, why would rare items be ever possible to be sold or traded? That would remove the value.

    Really, I just wanted NMs because it's better than Hunts in terms of rewarding. It can also be treated as an extra stuff to gear up, and that it doesn't need to be done.
    Hunts could've been fun and challenging and not such a zerg-fest but the developers didn't decide to do that. It's not the concept, but how the developers handled it.
    (0)
    Last edited by dinnertime; 05-08-2016 at 06:36 PM.

  4. #24
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    They will never add open world content like open world dungeons because of game's design. This is a console game. They designed it so that most of the content is based on instanced zones/ instanced dungeons to avoid massive lag on server and consoles (and on old weak PCs). Except if they make the open world dungeons being in instanced zones but then again there will be no difference from the current dungeon system we have. I would really like to see content based on massive scaled battle with lots of people (like castle sieges or massive battle fields) but we will never get this kind of content here due to console and server limitation. We will keep getting only new dungeons and bigger 24man dungeons. This is the max we can hope for.
    (0)

  5. #25
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    People always take these radical ideas from a bygone era of MMOs and try to shoehorn it in without any regards for the current system in place and somehow omitting the fact that the majority of their ideas have seen some incarnation or another. It goes without saying that people also ignore the flaws in their ideas when they propose them, ignoring many of the disastrous problems it caused when it came to fruition. Notorious Monsters for loot? Really? How much fun was FFXI camping a spawn point for hours only to realize that there was a bot who would get it before you. Thirty minute boss fights? Why in the world would you want that. It's tedious content. It's something that has a static, non-escalating reward. You're devoting massive resources to things that don't age, forgoing the things we all ready have in the game because guess what - they don't age well. Hunts have been made relevant through cyclical currency, while the Diadem remains so due to the demand of restricted materials only available there, such as pterodactyls. No one is farming Diadem for gear or tomestones, they can be gotten elsewhere with a more tolerable amount of effort. If the only way to get said tomestones was killing a Brontosaur inside the Diadem, there would be about two hundred threads saying it was awful, especially if they group locked it.

    I am all for the functional addition of things to the game, but none of these ideas are functional. They're not even new.
    (4)
    Last edited by Judah_Brandt; 05-08-2016 at 09:14 PM.

  6. #26
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Fine, I'll agree that Hunts dropping loot instead of currency would be a bad idea because of the good point you made but really, when I mentioned NMs, it didn't have to be exactly like FFXI at all. I know camping for them is boring, and that bots are a problem, that's why Hunts today have random spawning locations. It's just that the things you get from NMs sees relevance in difficult end game content. Here, the gear you can get from it serves as glamour. I never saw relevance in Hunts until the Relic which is just funny to me.

    The idea I gave never even mentioned getting gear alone or even tomestones from it, but materials, and that you can use those materials to craft gear. I know Diadem is also farmed for because of materials. This is exactly the same thing. For the duration of the fight--that's why the fight is ranged to about minimum 20 minutes. Nobody wants to fight for half an hour, and 20 minutes is about as similar time you'll spend on raiding. People wouldn't really mind fights that take a bit longer as long as it's fun.

    Besides, not much content in this game ages well at all, that's true. You'll know Midas will be irrelevant at the start of the next tier of Alexander. It happened with Gordias, Coil, and CT came back to life again briefly because of the Relic. End game dungeons are barely done other than for Duty Roulette, and they do a good job designing them, too. That's how themeparks work and they've wasted a lot of resources from it already.
    (0)

  7. #27
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    The game would do well with "impossible" enemies on the world map that would require 50-60 endgame players to kill. They could have cool glamour items and currency reward of marks or tomestones or w/e, plus achievements. It'd also be nice if we could form 24 man raid groups outside of 24 man raids.
    (0)

  8. #28
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Destous View Post
    The game would do well with "impossible" enemies on the world map that would require 50-60 endgame players to kill. They could have cool glamour items and currency reward of marks or tomestones or w/e, plus achievements. It'd also be nice if we could form 24 man raid groups outside of 24 man raids.
    You mean we could do just that with hunts right now?
    (1)

  9. #29
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    You mean we could do just that with hunts right now?
    Come on now. Even the S rank hunts only need a full group at most.
    (0)

  10. #30
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    It's basically the same thing, except your idea is just throwing more players at it.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast