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  1. #31
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    It's basically the same thing, except your idea is just throwing more players at it.
    Well, yeah. But how is that bad? From first wharf rat you kill, everything PvE is basically the same thing but with more players thrown at it.
    (0)

  2. #32
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    It's bad because it's boring. Hunts are already mindless zergfests with no sense of strategy thanks to entire server populations rushing the mark. Saying "oh well you kill things already and get more people as you go along" is weak justification and it's far too easy to boil everything down to the simple core mechanic to make that weak justification. "Why bother trying other crafting classes if they're all the same?" "Why bother doing the next raid if you're just doing the same thing as before?"


    The game is already easy enough for mainstream content. We should be encouraging something that makes us think or at least has us practice more caution, not "throw more people at it" as the ultimate answer.
    (2)

  3. #33
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Daily boss scrolls which are identical to hunts but you summon them and can fight them solo or with a party.
    (0)

  4. #34
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    snip
    A weak justification? It's the simple truth of the matter. The core of PvE never changes, yet becomes more complex as you play.

    Like you said, hunts right now are mindless zergfests. My suggestion was a horrendously strong open world monster that required large numbers and a sense of strategy. Something that's truly difficult to accomplish.
    (0)

  5. #35
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Quote Originally Posted by bass9020 View Post
    Daily boss scrolls which are identical to hunts but you summon them and can fight them solo or with a party.
    Thats basicly what we already have with treasuremaps only due to current gear they perhaps could use a difficulty increase.
    Been doing dragonskins for the past week now together with a tank and me as dps using 2 chocobo's. Some people might already be doing them solo.
    (0)

  6. #36
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Sounds like Odin Desotous.
    (1)

  7. #37
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Destous View Post
    The game would do well with "impossible" enemies on the world map that would require 50-60 endgame players to kill. They could have cool glamour items and currency reward of marks or tomestones or w/e, plus achievements. It'd also be nice if we could form 24 man raid groups outside of 24 man raids.
    How often are Behemoth, Odin, Tarrasque, Duzu, Coeurlregina, Vedrfolnir, Prey Online and other large scale FATEs being cleared on your server? Because those are exactly what you are describing.
    (0)

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