It's bad because it's boring. Hunts are already mindless zergfests with no sense of strategy thanks to entire server populations rushing the mark. Saying "oh well you kill things already and get more people as you go along" is weak justification and it's far too easy to boil everything down to the simple core mechanic to make that weak justification. "Why bother trying other crafting classes if they're all the same?" "Why bother doing the next raid if you're just doing the same thing as before?"
The game is already easy enough for mainstream content. We should be encouraging something that makes us think or at least has us practice more caution, not "throw more people at it" as the ultimate answer.


Daily boss scrolls which are identical to hunts but you summon them and can fight them solo or with a party.
A weak justification? It's the simple truth of the matter. The core of PvE never changes, yet becomes more complex as you play.
Like you said, hunts right now are mindless zergfests. My suggestion was a horrendously strong open world monster that required large numbers and a sense of strategy. Something that's truly difficult to accomplish.


Thats basicly what we already have with treasuremaps only due to current gear they perhaps could use a difficulty increase.
Been doing dragonskins for the past week now together with a tank and me as dps using 2 chocobo's. Some people might already be doing them solo.


Sounds like Odin Desotous.
How often are Behemoth, Odin, Tarrasque, Duzu, Coeurlregina, Vedrfolnir, Prey Online and other large scale FATEs being cleared on your server? Because those are exactly what you are describing.The game would do well with "impossible" enemies on the world map that would require 50-60 endgame players to kill. They could have cool glamour items and currency reward of marks or tomestones or w/e, plus achievements. It'd also be nice if we could form 24 man raid groups outside of 24 man raids.
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