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  1. #241
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Settiesama View Post
    If they were to lock dungeons so that you keep getting the same one, then they better remove Aetherochemical from 60 roulette
    Funny, considering old threads that asked "Why is Aetherochemical facility not in the lvl 60 roulette ? Please add it"
    Quote Originally Posted by NaesakiAshwell View Post
    I really don't get the hatred for Aetherochemical
    Simple : It's not the most efficient way of farming tomes when using the level 60 roulette. And since, obviously, the only fun there is is to be the most efficient when progressing, nobody can ever like this dungeon and be happy that it's finally in a roulette...
    Obvious sarcasm is obvious

    And when you think of it, people rage that we have only two dungeons in the expert roulette, but if one of them was clearly faster than the others, I'm pretty sure they'd ask the other to be removed if they could...
    (4)
    Last edited by Reynhart; 05-07-2016 at 11:50 PM.

  2. #242
    Player
    Settiesama's Avatar
    Join Date
    Mar 2016
    Posts
    593
    Character
    Setsuna Tribal
    World
    Balmung
    Main Class
    Summoner Lv 60
    The forums make up not even 5% of the playerbase, and many have raged over the addition of Aethero to the 60 roulette when it should be in Story roulette if any. The dungeon may be about the same length as the others, but the chance of getting into a run that takes far, far longer is more than likely, especially when you go in for quick tomes from something like Neverreap, and end up with people in Aethero who make it last far longer than the rewards are worth. This ignores the fact the dungeon itself was voted to be one of the most boring dungeons in the game by quite a few polls, losing only to the likes of Toto-rak and normal Tam-Tara.

    People want more diversity in the expert dungeons, of which are similar lengths. If one is fun/interesting settings and fights then it won't matter being slightly longer.

    Edit: The thread has swayed from it's original intend, and they already said they basically won't change it because they discussed what we have now is the best punishment. Changing anything about it will only cause more people to fake d/c and refusal to do anything until kicked. Changing rules on d/c and kicking makes it unfair to the innocent and promotes more kicks because trolls want to push punishment on people. Locking people to a dungeon would slow up roulettes, and create more lack of motivation, making runs far slower because people feel forced into where they don't want to be. This thread should be over.
    (0)
    Last edited by Settiesama; 05-08-2016 at 12:59 AM.

  3. #243
    Player
    Dorander's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    240
    Character
    Riley Fuller
    World
    Faerie
    Main Class
    Monk Lv 80
    Quote Originally Posted by Fynlar View Post
    If a tank isn't keeping threat and getting their ass kicked much harder than they need to be, they are failing at their main role: to tank.

    If a DPS is killing so slowly that it's causing problems for the run in the sort of ways you say, they are failing at their main role: to do damage.

    Hint: this is different from the previous two examples. If you still don't get why, read it carefully.
    If you honestly believe the other two are failing for doing the bare minimum of their job and give a free pass to healers doing the same, you are a hypocrite and part of the problem, not the solution.

    Quote Originally Posted by Reynhart View Post
    Lacking a member is always a hindrance, but there is a big difference between someone quiting and someone doing poorly. If your tank or your healer is not fulfilling your expectation, the it's your choice if you want to kick them. If, after that, you have to wait 10-15 minutes for a replacement, it's the party's fault.
    Often, you can still go faster with a basic tanking, than waiting 15 minutes to be able to kick them, then waiting for a replacement, and then ending with a proper to finish the dungeon quickly.
    Remember that the main issue is the Duty Roulette, and that there is absolutely no Duty in there that requires a great amount of skill. As a tank, it's perfectly doable to survive pretty much anything without using a single cooldown, even if it's a blatant lack of skill.
    Yes the main issue is Duty roulette and one of the reasons as to why people leave. I wasn't talking skill, I was talking about players meeting the basic roles of their jobs. When they don't, that's why someone will leave or a player will be kicked. In a 4 man party, If nobody is using their cooldowns, there will more than likely be wipes / an abandon / or a player kick. That's a fact.

    Sure most dungeons give you 90 minutes to complete them, but who wants to spend an hour and half in a dungeon that can be done in 15-20 minutes just because the other 3 members of your party are "at best" smashing their face into their keyboard to play? Screw, that. I can leave, take 30 minutes off to do something else, queue back up and get a party that can get through in 15-20 minutes.
    (2)
    Last edited by Dorander; 05-08-2016 at 05:16 AM.

  4. #244
    Player papichulo123's Avatar
    Join Date
    Oct 2014
    Location
    udalh limsca
    Posts
    791
    Character
    Frederick Chronos
    World
    Lamia
    Main Class
    Goldsmith Lv 70
    penalty is fine
    (1)

  5. #245
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dorander View Post
    Sure most dungeons give you 90 minutes to complete them, but who wants to spend an hour and half in a dungeon that can be done in 15-20 minutes just because the other 3 members of your party are "at best" smashing their face into their keyboard to play? Screw, that. I can leave, take 30 minutes off to do something else, queue back up and get a party that can get through in 15-20 minutes.
    You'd be surprised how often you could spend 5 minutes teaching other so that your run will go from one hour and a half to 30 minutes.
    Sure, it's still not the fastest run you'll have, but this person you just taught had suddenly improved, and will maybe be able to teach other in the same way...
    (2)

  6. #246
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NaesakiAshwell View Post
    I really don't get the hatred for Aetherochemical, its really not that bad, I've done it several times now and I've yet to find it taking longer than the other dungeons in the game and its not exactly a difficult dungeon either.
    Me either. A solid group can burn that place to the ground in under 15 minutes. A more typical run is 18-20, which is about the same as a run of any of the other level 60 dungeons in a decent-but-not-great party. Yes there's a lot of trash and you're gear synced to i180, but it's all super squishy, comes in huge packs that you can aoe the hell out of, and the dungeon is balanced for people going in there at i142. Some forum-goers get bent out of shape about there being no gear rewards, but probably about half the time the people I'm in roulettes with don't even roll on the gear. I mean, I take every bit of gear that I can get my grubby paws on so I can desynth it or feed it to my Grand Company so I don't argue when people pass. :3
    (4)

  7. #247
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ashkendor View Post
    But probably about half the time the people I'm in roulettes with don't even roll on the gear.
    This is probably one of my biggest pet peeves in any content with randomer's, when they don't roll on loot and let it time out. >__> Or say in like Void Ark and the pet or something drops, you'll have people who won't roll and hang around hoping everyone will leave so it defaults to them in case you get bored enough waiting for the roll timer to time out.
    (3)

  8. #248
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Korinth View Post
    This might to true in most games, however, in -this- one, it's laid out rather clearly even in the instructional level 15 content (The Hall of the Novice) that healers jobs are to keep the party alive -whilst- assisting in damage. It's not just something they should do if they feel like it. It's part of their job.
    The Hall of the Novice also instructs DPS to not stand in aes.

    Avoiding aes is not their primary role. The ones who don't (because it's the healer's job to keep them alive) are the equivalent of healers who don't dps (because dps in the dps's job).
    (4)
    Last edited by Pells; 05-08-2016 at 09:56 AM. Reason: because I'm a derp
    Oooh, shiney...

  9. #249
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    If you honestly believe the other two are failing for doing the bare minimum of their job and give a free pass to healers doing the same, you are a hypocrite and part of the problem, not the solution.
    You're making up a problem where none exists. That isn't my problem.
    (0)

  10. #250
    Player
    Dorander's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    240
    Character
    Riley Fuller
    World
    Faerie
    Main Class
    Monk Lv 80
    Quote Originally Posted by Fynlar View Post
    You're making up a problem where none exists. That isn't my problem.
    Neither is dodging AoEs when I dps, or using defensive cooldowns when I tank. That isn't my problem either. Your acceptance of it, is the problem whether you like it or not.
    (4)

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