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  1. #81
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by FinalWolf View Post
    The one that doesn't use proper CDs.
    This.

    And I tend to stay less in cleric stance with DRK.
    (1)
    "BAAAAAARD!" - 2018

  2. #82
    Player
    Gunnie's Avatar
    Join Date
    Mar 2016
    Posts
    54
    Character
    Scarlett Rayne
    World
    Twintania
    Main Class
    Warrior Lv 80
    Quote Originally Posted by NessaWyvern View Post
    Wars keep scaring me when they go into deliverence when they have 8+ adds on them ;-; " why are you suddenly taking so much more damage!? Oh.... Deliverance...."
    But a warrior in deliverance takes the same damage, you do have less HP and less healing income, so there's that. The bar will go down faster, but that's only due to less HP, not in taking more damage.
    (0)

  3. #83
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sinaloa View Post
    fluffy
    Warrior w/o cooldowns
    Dragoon
    Darkknight w/o cd´s
    Paladin w/o cd´s
    Darkknight w cd´s
    Warrior w cd´s
    Paladin w cd´s
    Darkknight w cd´s and using dark arts on defensive skills
    Brickwall
    This one hundred percent !
    I get more and more tank that qpit on me because i let their life go down a lot (around 20%)
    Yes i like to DPS a lot... But 9 tank out of the 10 that yell at me do not use CD...

    The last one made me laugh so much...
    "You keep me alive why would I use CD ?"
    ...
    Me : because i will kill you

    He left before I could do it :'(
    (1)

  4. #84
    Player
    Nerael's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Nerael Valdir
    World
    Spriggan
    Main Class
    Scholar Lv 80
    Having all heal Classes my conclusion is this:
    (Please note this is my personal opinion and it might vary for other people)

    WHM + WAR synergizes nicely. The Big heals combined with Regen, and self heals make it great. Add some holy spams to the mix and voila, a self sustaining tank with Healer DPS burst damage.

    PLD + SCH is another great synergy. High mitigation + Shields make the shields last longer combine it with fairy and as SCH you can DPS like mad.

    AST has the different sects, they can swap to whatever they want to and thus synergize nicely with both.

    DRK is kinda the odd one out right now. I don't feel they have a synergy going with any healer atm. If anything I'd say AST due to the cards but they definitely feel a bit more squishy than the other two in my opinion.

    Please keep in mind that it is ALL dependent on the Tank and healer. When I have a proper tank, popping cooldowns when they have to and dodging AOE's; Then as a healer (AST main) i pop a double (sometimes triple) regen on the tank and DPS to my hearts' content.
    (1)

  5. #85
    Player
    Fricca's Avatar
    Join Date
    Dec 2013
    Posts
    120
    Character
    Amai Couteau
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Bad tanks are hard to heal. End of discussion. Hue
    (2)
    Always by your side. . .

  6. #86
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by KiraKarea View Post
    The hardest tank to heal is Dragoon, imo.
    You get it, I like you

    Personally I find WAR the hardest to heal, they just seem to take hits twice as hard as all the other tanks do. Not to say that WAR are bad, because I've played with some pretty damn glorious WAR tanks that could stance dance and keep aggro and use CD's and such properly. It's just if a tank buster were to hit all 3 different types of tanks at once, to me it always seems like a WAR is takin that hit the hardest.
    (0)

  7. #87
    Player
    Peacecow's Avatar
    Join Date
    Dec 2015
    Posts
    23
    Character
    Zakarhen Bekazr
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by LilLemay View Post
    it always seems like a WAR is takin that hit the hardest.
    lol it's not "seems", it actually is . WARs don't get the passive dmg reduction from their tank stance; just extra hp n higher incoming heal potency <_<
    (0)
    Last edited by Peacecow; 05-05-2016 at 01:21 AM.

  8. #88
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Peacecow View Post
    lol it's not "seems", it actually is . WARs don't get the passive dmg reduction from their tank stance; just extra hp n higher incoming heal potency <_<
    We take it in the face like a good tank should.
    (0)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  9. #89
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Anienai View Post
    We take it in the face like a good tank should.
    That's what she said.
    (0)

  10. #90
    Player
    Gameplayzero's Avatar
    Join Date
    Jun 2015
    Posts
    153
    Character
    James Dynamite
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Peacecow View Post
    lol it's not "seems", it actually is . WARs don't get the passive dmg reduction from their tank stance; just extra hp n higher incoming heal potency <_<
    The higher healing bonus is nothing to scoff at haha. Defiance is practically equal to Shield Oath after the 2.0 buffs back when warrior was bad. Its just the HP yo-yo make it seem otherwise. Warriors do in fact take the full brunt of the hit, but thanks to the healing bonus provided it relatively equals out the same from taking a hit from Shield Oath.

    CRINGE ALERT. THIS EXAMPLE SUCKS. Will give a proper example when I have the chance.

    EXAMPLE:

    "Say both tanks have 7000 base HP. The warrior with Defiance on now has 7000*1.25 or 8750 HP. If you have a big hit, say, a Death Sentence, coming in that hits for 6000 damage unmitigated, you have your PLD taking 6000*0.8 or 4800 damage. Your WAR takes the full 6000 unmitigated.

    So now, you've got a PLD sitting at 2200 HP, and a WAR sitting at 2750 HP. 2200 out of 7000 max HP is 31.428%. 2750 out of 8750 max HP is, shockingly, 31.428%.

    But now, of course, you need to be healed back up so you can take the next big hit. Your PLD is missing 4800 HP. Let's say you've got WHM that cure1's for 1200 a pop. Naturally this will take 4 cures to cap you back up. But what about our poor Warrior, who's missing 6000 HP? Well, thanks to Defiance's healing bonus, each 1200 HP cure1 now becomes 1500 HP healed. Miraculously, this divides into 6000 giving us an even 4 cures to take you back to full HP"

    this example is ignoring cooldowns when taking the hit.


    Warrior does get an instant rampart for basically every tank buster if people are really stuck up on warriors cooldown structure too. Really besides the passive block paladin use, there is hardly any difference besides how people play and the encounter.
    (0)
    Last edited by Gameplayzero; 05-07-2016 at 09:24 AM.

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