But a warrior in deliverance takes the same damage, you do have less HP and less healing income, so there's that. The bar will go down faster, but that's only due to less HP, not in taking more damage.
This one hundred percent !
I get more and more tank that qpit on me because i let their life go down a lot (around 20%)
Yes i like to DPS a lot... But 9 tank out of the 10 that yell at me do not use CD...
The last one made me laugh so much...
"You keep me alive why would I use CD ?"
...
Me : because i will kill you
He left before I could do it :'(
Having all heal Classes my conclusion is this:
(Please note this is my personal opinion and it might vary for other people)
WHM + WAR synergizes nicely. The Big heals combined with Regen, and self heals make it great. Add some holy spams to the mix and voila, a self sustaining tank with Healer DPS burst damage.
PLD + SCH is another great synergy. High mitigation + Shields make the shields last longer combine it with fairy and as SCH you can DPS like mad.
AST has the different sects, they can swap to whatever they want to and thus synergize nicely with both.
DRK is kinda the odd one out right now. I don't feel they have a synergy going with any healer atm. If anything I'd say AST due to the cards but they definitely feel a bit more squishy than the other two in my opinion.
Please keep in mind that it is ALL dependent on the Tank and healer. When I have a proper tank, popping cooldowns when they have to and dodging AOE's; Then as a healer (AST main) i pop a double (sometimes triple) regen on the tank and DPS to my hearts' content.
Bad tanks are hard to heal. End of discussion. Hue
Always by your side. . .
You get it, I like you
Personally I find WAR the hardest to heal, they just seem to take hits twice as hard as all the other tanks do. Not to say that WAR are bad, because I've played with some pretty damn glorious WAR tanks that could stance dance and keep aggro and use CD's and such properly. It's just if a tank buster were to hit all 3 different types of tanks at once, to me it always seems like a WAR is takin that hit the hardest.
The higher healing bonus is nothing to scoff at haha. Defiance is practically equal to Shield Oath after the 2.0 buffs back when warrior was bad. Its just the HP yo-yo make it seem otherwise. Warriors do in fact take the full brunt of the hit, but thanks to the healing bonus provided it relatively equals out the same from taking a hit from Shield Oath.
CRINGE ALERT. THIS EXAMPLE SUCKS. Will give a proper example when I have the chance.
EXAMPLE:
"Say both tanks have 7000 base HP. The warrior with Defiance on now has 7000*1.25 or 8750 HP. If you have a big hit, say, a Death Sentence, coming in that hits for 6000 damage unmitigated, you have your PLD taking 6000*0.8 or 4800 damage. Your WAR takes the full 6000 unmitigated.
So now, you've got a PLD sitting at 2200 HP, and a WAR sitting at 2750 HP. 2200 out of 7000 max HP is 31.428%. 2750 out of 8750 max HP is, shockingly, 31.428%.
But now, of course, you need to be healed back up so you can take the next big hit. Your PLD is missing 4800 HP. Let's say you've got WHM that cure1's for 1200 a pop. Naturally this will take 4 cures to cap you back up. But what about our poor Warrior, who's missing 6000 HP? Well, thanks to Defiance's healing bonus, each 1200 HP cure1 now becomes 1500 HP healed. Miraculously, this divides into 6000 giving us an even 4 cures to take you back to full HP"
this example is ignoring cooldowns when taking the hit.
Warrior does get an instant rampart for basically every tank buster if people are really stuck up on warriors cooldown structure too. Really besides the passive block paladin use, there is hardly any difference besides how people play and the encounter.
Last edited by Gameplayzero; 05-07-2016 at 09:24 AM.
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