


The higher healing bonus is nothing to scoff at haha. Defiance is practically equal to Shield Oath after the 2.0 buffs back when warrior was bad. Its just the HP yo-yo make it seem otherwise. Warriors do in fact take the full brunt of the hit, but thanks to the healing bonus provided it relatively equals out the same from taking a hit from Shield Oath.
CRINGE ALERT. THIS EXAMPLE SUCKS. Will give a proper example when I have the chance.
EXAMPLE:
"Say both tanks have 7000 base HP. The warrior with Defiance on now has 7000*1.25 or 8750 HP. If you have a big hit, say, a Death Sentence, coming in that hits for 6000 damage unmitigated, you have your PLD taking 6000*0.8 or 4800 damage. Your WAR takes the full 6000 unmitigated.
So now, you've got a PLD sitting at 2200 HP, and a WAR sitting at 2750 HP. 2200 out of 7000 max HP is 31.428%. 2750 out of 8750 max HP is, shockingly, 31.428%.
But now, of course, you need to be healed back up so you can take the next big hit. Your PLD is missing 4800 HP. Let's say you've got WHM that cure1's for 1200 a pop. Naturally this will take 4 cures to cap you back up. But what about our poor Warrior, who's missing 6000 HP? Well, thanks to Defiance's healing bonus, each 1200 HP cure1 now becomes 1500 HP healed. Miraculously, this divides into 6000 giving us an even 4 cures to take you back to full HP"
this example is ignoring cooldowns when taking the hit.
Warrior does get an instant rampart for basically every tank buster if people are really stuck up on warriors cooldown structure too. Really besides the passive block paladin use, there is hardly any difference besides how people play and the encounter.
Last edited by Gameplayzero; 05-07-2016 at 09:24 AM.


Well, this certainly would be the case if Defiance actually increased healing by 25%*. Warriors don't get an "instant rampart" either for tank busters if you're not including CDs. If it was the case, what does this make Shield Oath and Grit?
* Which it does not. It's 20%
I think someone mathed it out and said PLD/DRK are 4% easier to fully heal than WAR, who has to make up the difference with self heals.Well, this certainly would be the case if Defiance actually increased healing by 25%*. Warriors don't get an "instant rampart" either for tank busters if you're not including CDs. If it was the case, what does this make Shield Oath and Grit?
* Which it does not. It's 20%
you misunderstand. When I said "not including CDs" I meant in that calculation/example. Not overall. Otherwise that wouldn't make sense. I fixed my wording to stop further confusion. I'm just saying how important it is to factor that warrior has basically a cooldown they can use for every tank buster. A mini rampart/shadowskin if you will.Well, this certainly would be the case if Defiance actually increased healing by 25%*. Warriors don't get an "instant rampart" either for tank busters if you're not including CDs. If it was the case, what does this make Shield Oath and Grit?
* Which it does not. It's 20%
Last edited by Gameplayzero; 05-06-2016 at 11:15 PM.


you still forgot somethingyou misunderstand. When I said "not including CDs" I meant in that calculation/example. Not overall. Otherwise that wouldn't make sense. I fixed my wording to stop further confusion. I'm just saying how important it is to factor that warrior has basically a cooldown they can use for every tank buster.
which is? If you are going to say shelltron then thats only affected by physical attacks. Inner beast isn't. Or that "fights are scripted" then yeah I'm not going to disagree with that. Just saying IB is the only tank buster that can be applied whenever.
I'd rather you just outright say what I forgot lol.
Last edited by Gameplayzero; 05-06-2016 at 11:11 PM.
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. WARs don't get the passive dmg reduction from their tank stance; just extra hp n higher incoming heal potency <_<
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